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Club Conflict: Season 11


Club Conflict Season 11 is complete! A new Champion has been crowned, The Sundry Lot team RAWR ! faced |PLA| on de_cpl_mill and won the Championship Title 16-7. !! Congratulations to our new Club Conflict Season 11 Champions, RAWR !! |PLA| finished in Second Place. The battle for Third Place was between -=BWA=- and [OBC]. [OBC] won Third Place beating -=BWA=- 16-8. TheFinals Matches took place Wednesday December 16, 2009. SourceTV servers were available for the matches. Congragulations to all of the teams this season!


Thanks to our wonderful sponsors Ultra Products, CPU Magazine, Art of War Central Gaming Servers, Habit of Force Band, Discount.asp Web Hosting, and Beetlesmod Admin Mod! Our sponsors help set us in a league of our own! Please visit us often to see news of our next season and our LAN Event in 2010.

Read the CC:11 press release



TEAMS

NAME: Bow Chika Wow Wow

TAG: |BcW²|

Team BCW
Team Member Steam ID
|BcW²| Kerry (captain) 0:0:74197
|BcW²| Sanzo (co-captain) 0:1:6102368
|BcW²| Kind. (co-captain) 0:0:5910608
|BcW²| Aqua 0:1:10447366
|BcW²| Bad Robot 0:1:17550400
|BcW²| Genius 0:1:14081353
|BcW²| BlackOps 0:0:13302897
|BcW²| MaxPower 0:1:12186518
|BcW²| Mozart 0:0:20179162
|BcW²| Renegade 0:1:8829271

NAME: TeaM'LoSs#

TAG: TeaM'LoSs#

Team Loss
Team Member Steam ID
TeaM'LoSs# Cubby (captain) 0:1:18348278
TeaM'LoSs# Goulet (co-captain) 0:0:5129152
TeaM'LoSs# Cirius 0:0:11701356
TeaM'LoSs# Tiger 0:1:17934427
TeaM'LoSs# Gravy 0:0:13614596
TeaM'LoSs# Mr. Scriblles 0:1:18463966
TeaM'LoSs# Madhatter 0:1:7007551
TeaM'LoSs# Poisonpez 0:0:10962366
TeaM'LoSs# Ibby 0:1:21861015
TeaM'LoSs# Last Chance 0:1:13940622

NAME: Pew Pew

TAG: [2P]

Team Pew Pew
Team Member Steam ID
opt1c [2P] (captain) 0:1:10590771
Youngblood [2P] (co-captain) 0:0:9224943
_xGONEx_ [2P] (co-captain) 0:0:5474549
Woo [2P] 0:1:6743117
BrOkEn [2P] 0:0:1648233
Kenny [2P] 0:0:471612
Blitzkreig [2P] 0:0:10643791
c Go. [2P] 0:1:12153106
|PLA|Swiveled [2P] 0:1:13912196
Goat M!lk [2P] 0:0:7490468

NAME: Old Bastards Clan

TAG: [OBC]

[OBC] - Old Bastard's Clan
Team Member Steam ID
[OBC]Simon (captain) 0:1:9522255
[OBC] *Mr. Rogers* (co-captain) 0:1:11942698
[OBC]CrazyMe 0:0:2589906
[OBC]RaZoR 0:0:92556
[OBC]BDub 0:0:5265841
[OBC]Putzy 0:0:409974
[OBC]Legacy 0:1:5948504
[OBC]Shorty 0:1:298550
[OBC]Skyking613 0:1:13418635

NAME: |PLA| Peoples Liberation Army

TAG: |PLA|

|PLA| People's Liberation Army
Team Member Steam ID
|PLA| HiJiNX (captain) 0:1:12310382
|PLA| Raider (co-captain) 0:1:158462
|PLA| Stillinger (co-captain) 0:0:1655
|PLA| Jimmy 0:1:208666
|PLA| Prorook 0:1:80750
|PLA| Pole 0:0:5119592
|PLA| Tokarth 0:0:476309
|PLA| PhillyP 0:0:376475
|PLA|Harbinger 0:1:8829410
|PLA| Cichlid 0:1:1624930

NAME: The Sundry Lot

TAG: RAWR !

The Sundry Lot
Team Member Steam ID
RAWR ! Mylk (captain) 0:0:3536
RAWR ! Markus (co-captain) 0:1:5104474
RAWR ! drewberry 0:0:1473009
RAWR ! justiceeeeeeeeeeeeE 0:0:13033824
RAWR ! Trik 0:1:2786323
RAWR ! g00ber 0:0:211128
RAWR ! Frylock 0:1:5705534

NAME: *Pwned*

TAG: *Pwned*

Team Pwned
Team Member Steam ID
*Pwned*-Rogue- Deadmeat (captain) 0:0:10476414
*Pwned* -Rogue- GreenStickyIcky (co-captain) 0:1:6221817
*Pwned* Erik (co-captain) 0:1:6111660
*Pwned* -Rogue- Snowblind 0:1:5084533
*Pwned* Rewind 0:0:6412835
*Pwned* Predator 0:1:6156114
*Pwned* !DarkCid3! 0:1:25221901
*Pwned* Cannon 0:1:13930488
*Pwned* Southern Justice 0:1:10600563
*Pwned* -Rogue- Riddles 0:0:5994924

NAME: Better With Age

TAG: -=BwA=-

Better With Age Gaming
Team Member Steam ID
-=BwA=- Acc (captain) 0:1:2859092
-=BwA=- Coldshot (co-captain) 0:1:3185400
-=BwA=- Entropy 0:1:88721
-=BwA=- Tool 0:0:7199621
-=BwA=- Riggs 0:0:5333656
-=BwA=- Tank Lewis 0:0:6870903
-=BwA=- Quantum 0:0:4578175
-=BwA=- Twiek 0:1:11218175
-=BwA=- Jambi 0:1:11256452
-=BwA=- Catalyst 0:1:111993

NAME: {US}Knights of American Pistol Duelers

TAG: [kAmpd]

{US}East Team kAmpd
Team Member Steam ID
{US}Ballistics [kAmpd] (captain) 0:0:62720
{US}Moosen [kAmpd] (co-captain) 0:1:16808952
{US}Neroz [kAmpd] 0:1:1285869
{US}Frostburn [kAmpd] 0:1:627807
{US}Radical [kAmpd] 0:0:41966
{US}Caustic [kAmpd] 0:0:11299980
{US}Miscreant [kAmpd] 0:0:590410
{US}Major_Gimboid 0:1:846063
{US}Jacko [kAmpd] 0:1:54592
{US}Bookie [kAmpd] 0:1:2846799

NAME: {US}Bravo Co.

TAG: [Bravo]

{US}East Team Bravo
Team Member Steam ID
{US}Mistress [Bravo] (captain) 0:0:61291
{US}Lydie [Bravo] (co-captain) 0:1:3858662
{US}Hicks [Bravo] 0:0:606849
{US}Stonehenge [Bravo] 0:1:5134245
{US}.Rocco [Bravo] 0:0:1913121
{US}Socrateez [Bravo] 0:1:14762669
{US}Joman [Bravo] 0:1:7427866
{US}Bob_O [Bravo] 0:1:3375014
{US}Poopypants [Bravo] 0:0:2041767
{US}Willow [Bravo] 0:0:19214008

NAME: {US}[Venom]

TAG: \vnm/

{US}East Team Venom
Team Member Steam ID
{US}Virus \vnm/ (captain) 0:1:342593
{US}Fireye \vnm/ (co-captain) 0:0:8069401
{US}Redeye \vnm/ 0:1:260123
{US}Rex \vnm/ 0:0:5123941
{US}Detox \vnm/ 0:1:18287537
{US}Kingpin \vnm/ 0:0:3016588
{US}XGen \vnm/ 0:1:764
{US}MrClean \vnm/ 0:0:1918988
{US}Possum \vnm/ 0:1:2117076
{US}DeadEye_FERG \vnm/ 0:0:40796



Club Conflict members battled each and every Wednesday night at 9PM EST to see who would become the Club Conflict Online Gaming League Champion of Season 11. Special thanks to our sponsors Ultra Products, Art of War Central, Habit of Force, Computer Power User Magazine, Beetlesmod and DiscountASP.net.



CLUB CONFLICT SEASON 11 - REGULAR SEASON SCHEDULE


WEEK 1 - DE_SEASON

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
-=BwA=- |BcW²| 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_season
{US}\vnm/ TeaM'LoSs# 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_season
RAWR ! |PLA| 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_season
{US}[Bravo] CALicious- 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_season
[2P] *Pwned* 74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_season
{US}[kAmpd] [OBC] 74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_season

Club Conflict Season 11 Week 1 Map de_season

WEEK 2 - DE_CPL_MILL

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
CALicious- -=BwA=- 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_cpl_mill
*Pwned* |PLA| 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_cpl_mill
[OBC] {US}[Bravo] 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_cpl_mill
TeaM'LoSs# RAWR ! 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_cpl_mill
[2P] {US}\vnm/ 74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_cpl_mill
|BcW²| {US}[kAmpd] 74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_cpl_mill

Club Conflict Season 11 Week 2 Map de_cpl_mill

WEEK 3 - DE_DUST2

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
{US}\vnm/ {US}[kAmpd] 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_dust2
*Pwned* {US}[Bravo] 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_dust2
TeaM'LoSs# |BCW²| 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_dust2
|PLA| [2P] 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_dust2
CALicious-
RAWR !
74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_dust2
-=BWA=-
[OBC]
74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_dust2

Club Conflict Season 11 Week 3 de_dust2 map

 

WEEK 4 - DE_PIRANESI

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
{US}[Bravo] -=BwA=- 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_piranesi
[2P] TeaM'LoSs# 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_piranesi
[OBC] *Pwned* 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_piranesi
{US}[kAmpd] |PLA| 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_piranesi
RAWR!
{US}\vnm/
74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_piranesi
|BcW2|
CALicious
74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_piranesi

Club Conflict Season 11 Week 4 Map de_piranesi


WEEK 5 - DE_CPL_FIRE

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
{US}[kAmpd] RAWR ! 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_cpl_fire
|BcW2| {US}[Bravo] 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_cpl_fire
TeaM'LoSs# [OBC] 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_cpl_fire
-=BwA=- [2P] 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_cpl_fire
*Pwned*
{US}\vnm/
74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_cpl_fire
BYE
|PLA|
74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_cpl_fire

Club Conflict Season 11 Week 5 Map de_cpl_fire


WEEK 6 - DE_NUKE

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
|PLA| |BcW2| 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_nuke
{US}\vnm/ -=BwA=- 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_nuke
*Pwned* TeaM'LoSs# 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_nuke
[2P] BYE 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_nuke
{US}[Bravo]
{US}[kAmpd]
74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_nuke
[OBC]
RAWR !
74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_nuke

Club Conflict Season 11 Week 6 Map de_nuke


WEEK 7 - DE_VILLA

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
BYE |TeaM'LoSs# 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_villa
-=BwA=- |PLA| 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_villa
{US}\vnm/ [OBC] 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_villa
{US}[kAmpd] *Pwned* 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_villa
|BcW²|
RAWR !
74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_villa
{US}[Bravo]
[2P]
74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_villa

Club Conflict Season 11 Week 7 Map de_villa


WEEK 8 - DE_CONTRA

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
{US}[Bravo] {US}\vnm/ 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_contra
*Pwned* RAWR ! 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_contra
{US}[kAmpd] BYE 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_contra
TeaM'LoSs# -=BwA=- 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_contra
[2P]
|BcW²|
74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_contra
[OBC]
|PLA|
74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_contra

Club Conflict Season 11 Week 8 Map de_contra


WEEK 9 - DE_TRAIN

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
-=BwA=- *Pwned* 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_train
|PLA| TeaM'LoSs# 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_train
{US}[kAmpd] [2P] 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_train
|BcW²| {US}\vnm/ 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_train
RAWR !
{US}[Bravo]
74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_train
BYE
[OBC]
74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_train

Club Conflict Season 11 Week 9 Map de_train


WEEK 10 - DE_PRODIGY

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
[2P] |[OBC] 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_prodigy
{US}[Bravo] |PLA| 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_prodigy
-=BwA=- RAWR ! 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_prodigy
TeaM'LoSs# {US}[kAmpd] 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_prodigy
{US}\vnm/
BYE
74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_prodigy
*Pwned*
|BcW²|
74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_prodigy

Club Conflict Season 11 Week 10 Map de_prodigy


WEEK 11 - DE_CEVO_NIGHTHAWK

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
|BcW²| [OBC] 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_cevo_nighthawk
{US}[Bravo] TeaM'LoSs# 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_cevo_nighthawk
-=BWA=- {US}[kAmpd] 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_cevo_nighthawk
|PLA| {US}\vnm/ 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_cevo_nighthawk
*Pwned*
BYE
74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_cevo_nighthawk
RAWR !
[2P]
74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_cevo_nighthawk

Club Conflict Season 11 Week 11 Map de_cevo_nighthawk

 

 

CLUB CONFLICT SEASON 11 - PLAYOFF SCHEDULE


SEASON 11 QUARTER-FINALS - DE_SEASON

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
{US}[kAmpd] |PLA| 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_season
TeaM'LoSs# RAWR ! 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_season
|BcW²| [OBC] 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_season
[2P] -=BWA=- 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_season
Backup Server Backup Server 74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_season
Backup Server Backup Server 74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_season
Club Conflict Season 11 Quarter Finals Map de_season

 

SEASON 11 SEMI-FINALS - DE_NUKE

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
-=BWA=- |PLA| 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_nuke
[OBC] RAWR ! 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_nuke
Backup Server Backup Server 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_nuke
Backup Server Backup Server 75.102.47.86:27016 #4 75.102.47.86:27025 #4 de_nuke
Backup Server Backup Server 74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_nuke
Backup Server Backup Server 74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_nuke
Club Conflict Season 11 Semi Finals Map de_nuke

 

SEASON 11 FINALS - DE_CPL_MILL

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
RAWR ! |PLA| 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_cpl_mill
-=BWA=- [OBC] 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_cpl_mill
Backup Server Backup Server 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_cpl_mill
Backup Server Backup Server 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_cpl_mill
         
         

Club Conflict Season 11 Finals Map de_cpl_mill



RESULTS

Week 1 (de_season)

Team

R1

R2

Total

SS1

SS2

-=BwA=-
13
11
24
n/a
/~BCWW~\
2
4
6
n/a
n/a
 
TeaM'LoSs#
12
8
20
n/a
n/a
{US}\vnm/
3
7
10
n/a
n/a
 
RAWR !
12
8
20
n/a
n/a
|PLA|
3
7
10
n/a
n/a
 
{US}[Bravo]
15
15
30
n/a
n/a
CALicious-
0
0
0
n/a
n/a
 
[2P]
11
14
25
n/a
n/a
*Pwned*
4
1
5
n/a
n/a
 
[OBC]
8
9
17
n/a
n/a
{US}[kAmpd]
7
6
13
n/a
n/a
 

 

Week 2 (de_cpl_mill)

Team

R1

R2

Total

SS1

SS2

-=BwA=-
15
15
30
n/a
n/a
CALicious-
0
0
0
n/a
n/a
 
|PLA|
13
14
27
n/a
n/a
*Pwned*
2
1
3
n/a
n/a
 
[OBC]
14
15
29
n/a
n/a
{US}[Bravo]
1
0
1
n/a
n/a
 
RAWR !
13
15
28
n/a
n/a
TeaM'LoSs#
2
0
2
n/a
n/a
 
[2P]
14
14
28
n/a
n/a
{US}\vnm/
1
1
2
n/a
n/a
 
/~BCWW~\
11
9
20
n/a
n/a
{US}[kAmpd]
4
6
10
n/a
n/a
 


Week 3 (de_dust2)

Team

R1

R2

Total

SS1

SS2

{US}[kAmpd]
15
14
29
n/a
n/a
{US}\vnm/
0
1
1
n/a
n/a
 
[OBC]
8
9
17
n/a
n/a
-=BwA=-
7
6
13
n/a
n/a
 
RAWR !
15
15
30
n/a
n/a
CALicious
0
0
0
n/a
n/a
 
*Pwned*
8
7
15
n/a
n/a
{US}[Bravo]
7
8
15
n/a
n/a
 
/~BCWW~\
13
11
24
n/a
n/a
TeaM'LoSs#
2
4
6
n/a
n/a
 
|PLA|
13
14
27
n/a
n/a
[2P]
2
1
3
n/a
n/a
 


Week 4 (de_piranesi)

Team

R1

R2

Total

SS1

SS2

/~BCWW~\
15
15
30
n/a
n/a
CALicious
0
0
0
n/a
n/a
 
[OBC]
14
15
29
n/a
n/a
*Pwned*
1
0
1
n/a
n/a
 
[2P]
14
11
27
n/a
n/a
TeaM'LoSs#
2
1
3
n/a
n/a
 
RAWR !
13
14
27
n/a
n/a
{US}\vnm/
2
1
3
n/a
n/a
 
|PLA|
8
14
22
n/a
n/a
{US}[kAmpd]
7
1
8
n/a
n/a
 
-=BwA=-
13
12
25
n/a
n/a
{US}[Bravo]
2
3
5
n/a
n/a
 


Week 5 (de_cpl_fire)

Team

R1

R2

Total

SS1

SS2

{US}\vnm/
13
7
20
n/a
n/a
*Pwned*
2
8
10
n/a
n/a
 
[OBC]
13
12
25
n/a
n/a
TeaM'LoSs#
2
3
5
n/a
n/a
 
-=BwA=-
5
10
15
n/a
n/a
[2P]
10
5
15
n/a
n/a
 
|PLA|
15
15
30
n/a
n/a
CALicious
0
0
0
n/a
n/a
 
RAWR !
12
14
26
n/a
n/a
{US}[kAmpd]
3
1
4
n/a
n/a
 
/~BCWW~\
12
14
26
n/a
n/a
{US}[Bravo]
3
1
4
n/a
n/a
 



The Sundry Lot team RAWR ! has won the Season 11 Championship!! They defeated |PLA| 16-7 on de_cpl_mill. One interesting fact, RAWR ! has never lost a match outright in Club Conflict Online Gaming League. *They forfeited once, because of a schedule conflict with another league.


REGULAR SEASON STANDINGS

#

Team

Win

Loss

Tie

FF L

RW

RL

R%

Points

1
|PLA|
10
1
0
0
191
49
80
20
2
RAWR !
10
0
0
1
184
56
77
19
3
[OBC]
9
2
0
0
158
82
66
18
4
-=BwA=-/
7
3
1
0
166
74
69
15
5
[2P]
7
3
1
0
169
71
70
15
6
/~BCWW~\
7
4
0
0
152
88
63
14
7
TeaM'LoSs#
5
6
0
0
38
91
38
10
8
{US}[kAmpd]
4
7
0
0
113
97
54
8
9
{US}[Bravo]
2
8
1
0
90
150
38
5
10
*Pwned*
1
9
1
0
44
196
18
3
11
{US}\vnm/
2
6
0
3
52
188
22
1


Scoring

Wins = 2 points
Forfeit Win = 2 points
Ties = 1 point
Losses = 0 points
Forfeit Losses = -1 point

 

Rankings were derived to reward league participation (to eliminate forfeits). Determining ranks for clans that are tied in ranking points will follow the following procedure (in order). These rankings will be used for determining playoff seeds as well.

  • Team with the highest win/loss percentage.

  • Team with the most rounds won.

  • Teams with the least number of forfeit losses.

  • Teams with the least number of losses.

  • Teams with the most total number of rounds played. (reward teams that complete all 30 rounds of their matches)

  • Teams with the least number of rounds lost. (reward teams that complete matches and win the rounds)



Club Conflict Game Servers Provided by Art of War Central

 

Club Conflict is powered by Art of War Central. All of the 100 tic Club Conflict servers have been provided by our long-time supporter Art of War Central. The server list below includes 6 private match servers and 3 public servers - all available to members of Club Conflict. The Public servers are available to everyone. Tell your friends!

 

PRIVATE MATCH SERVERS

SERVER NAME/IP

HLTV IP ADDRESS

Official Match Servers  
Club Conflict Match Server #1 @ 75.102.47.83:27015 75.102.47.83:27025
Club Conflict Match Server #2 @ 75.102.47.84:27015 75.102.47.84:27025
Club Conflict Match Server #3 @ 75.102.47.85:27015 75.102.47.85:27025
Club Conflict Match Server #4 @ 75.102.47.86:27016  75.102.47.86:27025
Club Conflict Match Server #5 @ 74.63.54.126:27015 74.63.54.126:27025
Club Conflict Match Server #6 @ 74.63.54.29:27015 74.63.54.29:27025



PUBLIC SERVERS

SERVER NAME/IP

Official Club Conflict Public Servers
CLUB CONFLICT PUBLIC SERVER #1 @ 75.102.47.83:27015
CLUB CONFLICT PUBLIC SERVER #2 @ 75.102.47.84:27015
CLUB CONFLICT PUBLIC SERVER #3 @ 75.102.47.85:27015



I.

Introduction

II.

How to Join Club Conflict

III.

Rosters

IV.

Ping Rule

V.

Match Scheduling

VI.

Match Server Scheduling

VII.

Scoring

VIII.

Pre-Match Procedures

IX.

Disconnections and Substitutions

X.

Match Play

XI.

Match Results

XII.

Match Communications

XIII.

Member Conduct

XIV.

Cheating/Hacks

XV.

Match Rules

XVI.

Match Disputes

XVII.

Rankings

XVIII.

Penalties

XIV

Playoffs


Introduction

Club Conflict is an "invite only" Counter-Strike league. This league prides itself in maintaining a certain level of gameplay and sportsmanship, and will only invite those who we feel will live up to this standard.  Those people who bring Counter-Strike gameplay to a low will be left out. Only mature, trusted players are invited into this league. Club Conflict's mission is to give Clan {US} East members, and the CS-Addicts regulars an opportunity to have a little extra fun and become more familiar with the intense 5v5 team play that many clans and teams have grown to love.


All of the participating members of Club Conflict are required to read and understand the rules. These rules exist to help maintain a simple, fair, and consistent league.


How to Join Club Conflict

Invite Only. You cannot "apply" or "register" to join the league. You must be invited by a league staff member. More specifically, you should receive an official invite by the person in charge of Member Relations. The first step to receiving an invitation, is to spend time on the Clan {US}East servers. Club Conflict was created by Clan {US}East to give {US} members and server "regulars" a chance to participate in a fair and competitive league atmosphere. Club Conflict wants to make sure the participating clans or players are mature, established, honest, and likely to be a positive addition to the league.


There are limited spots available, and at most times, you may find that the league will be filled. The most important thing you can remember is this: pestering the staff about if/when you may receive an invitation is the least likely way to actually receiving one. Generally, invitations are based on your reputation on our servers.  Come visit us in our vent channel, post in our forums, and play on our servers.  Become a part of the {US}East community.


Rosters

Club Conflict is a 5v5 Counter-Strike League.  All rosters must have at least 7 members and a maximum of 10.  There is a limit (5) on the number of active players participating in any given match unless otherwise agreed upon. 


No multiclanning/multi-teaming:

A member of your clan/team cannot be a member of another clan/team that participates in Club Conflict.


No ringers:

Only members of your official CC roster, found on the official CC Web site (www.clubconflict.com) can participate in a match for your clan/team. Members participating in matches must play with the SteamID registered on the official Web site. If you have multiple SteamID's, please contact staff. All CC members on your roster have been "Invited" into this league, and are the only eligible players you have available for match play.


Team captains will need to provide STEAMID's and email addresses for the members of your clan/team to avoid any confusion about their identities. This is the sole responsibility of the clan/team leader.


Using a ringer or other unapproved clan/team member (member or steamid not included on official roster) in a match will result in a forfeit loss and/or expulsion from CC. In other words, using any members not on your official CC roster in a match is illegal.


Each team will have a designated Captain. This leader has certain responsibilities including (but not limited to):

  • Team Communications

  • Pre-Match Preparation

  • Pre-Match Scheduling

  • Pre-Match Roster Line-ups

  • Server Setup (Executing @startmatch command, etc.)

  • Posting results / screenshots and demos (if necessary) to the
    Club Conflict Match Reporting Forums

Ping Rule

During a match, the ping differential should not be greater than 100ms for a SUSTAINED period of time. If the ping advantage appears to be an issue at match time, you should not begin the match. If the advantage appears to be an issue during the first half of the match the entire match may be rescheduled.  If it occurs during the second half of the match only the second half may be rescheduled and the first round is considered complete.  To report a ping differential that is significant enough to have a match rescheduled you MUST take the following action:


  • Make certain it is for a SUSTAINED period of time.

  • Team Captain should advise the opposing team of your problem via all talk.

  • Stop play and take a screenshot of the score.

  • Send the screenshot to the league admin.

If the ping differential is considered valid the admin will accommodate you for a rescheduled match as soon as possible.  Once a time / place is agreed upon by both opponents the match will be replayed as needed.


Match Scheduling

The default start day/time for Club Conflict matches is Wednesday starting at 9:00 PM EST. 


We understand that match scheduling and real life can sometimes cause headaches, but have organized the league in a way to minimize the need for match rescheduling.  Matches can only be rescheduled within the same week. 


If your clan/team wishes to reschedule your match for any reason, you must understand the following: 


1. The opposing team is not required to make up the match.
2. You cannot play a rescheduled match after midnight EST on the Sunday of the week that the match was originally scheduled for.
3. If the opposing team does not want to reschedule you can either play short or forfeit the match.
4. All correspondence with the other team leader MUST BE DONE IN THE CLUB CONFLICT SCHEDULING FORUMS


To reschedule a match:

Contact the opposing team's leader via the Club Conflict scheduling forums, and work it out with them at least 24 hours in advance. Each team captain is plainly marked, so be sure to reference the web site if/when you need to contact a team leader by other means (other than forums). Please reschedule the match with a member of the opposing clan/teams' leader (the person who has the authority to reschedule the match) via the forum. Any dispute will be ruled upon by the evidence in our forum. This makes rescheduling matches less dependent on email. If for any reason the forums are not working, please email the appropriate team leader, as well as the league admins. Captains / Co-Captains are the only members who are permitted to reschedule matches.


If something cannot be worked out with the other clan/team, the match must be played at the time it was originally scheduled by Club Conflict staff, or it will result in a forfeit (the team who cannot make the match will be penalized -1 points). We would suggest playing shorthanded if necessary to avoid the penalty.


Matches which are rescheduled must be played by midnight on Sunday of the same week. If a score is not reported by 12am EST on Monday, the team who was originally the cause for the reschedule will receive a forfeit loss.


If you do reschedule your match, you must e-mail the league admin with the changed start time and date. All matches must be completed by 12:00 Midnight Eastern on Sunday of the week in question. You cannot reschedule matches that will not be completed by this time - NO EXCEPTIONS.


If the rescheduled match is not played for WHATEVER reason, either reschedule or contact a league admin.  If the match is not played by the deadline of Sunday the match will be considered over and the team who originally postponed the match will forfeit.


Match Server Scheduling

Club Conflict admins create a pre-determined schedule that will assign each match a date, time and a server. You are to play each scheduled match on the server scheduled and on the day/time scheduled. If this becomes problematic (because of ping differences etc...), please review the list of backup club conflict servers.  The captains of the team should agree on a server to play the match, and continue play there.  If a server cannot be agreed upon, the match should be rescheduled.


Scoring

Wins = 2 points
Forfeit Win = 2 points
Ties = 1 point
Losses = 0 points
Forfeit Losses = -1 point


Pre-Match Procedures

At the scheduled match time, both teams must have all 5 of their members in the server. Matches should be played 5v5. Each team can play with at most 5 players. If both teams decide in advance to play the match with more than 5 players per side, the match can include as many players as available, just so each team has an equal number. If one team cannot field 5 players, they may either choose to play shorthanded (can even play 1 vs. 5), or can choose to forfeit the match. We suggest to all teams, that they play out every match scheduled, to reduce the -1 penalty incurred when you forfeit.


Match time

The match can be started 15 minutes past the scheduled time without waiting for any missing members. Teams cannot delay the start further to wait for their members unless both teams are in agreement. Again, please be as considerate as possible in cases where the clan/team has a legitimate problem.


If the server problems are the source of the problem, you may work to correct them. But, if the problems cannot be solved within 30 minutes of the scheduled start time, the match should move to another server. A league admin can help (if available), or you can wait for a current league match to end, and begin your match immediately following its completion. In a last resort situation, please reschedule the match and notify a league admin.


If any member of your team has known issues with an assigned server for the week, please work to solve all server issues/rescheduling well in advance of match time.


The team with the lower ranking will choose sides (CT or T). If the teams have equal rank, a league admin will designate the start sides for each team prior to the start of the match. (you should check the schedule page for notes in this situation).


Once everyone is in the server and stably connected, one of the captains who has admin rights will execute the club conflict match command (@startmatch) Please see below for instructions on how to do so:


 


@startmatch

This command will run the script that starts a Club Conflict match. The command will:

  • password protects server with a password of: ccmatch

  • restarts round 3 times

  • announces the start of the match "LIVE"

  • After 15 rounds, the Beetles Mod plugin in combination with this command will automatically switch the teams to the opposide side.  At that point, you will need to issue the command again to start the 2nd half.


Exercise your best judgment and remember the concept of true sportsmanship here; but once your team agrees to go live, you have agreed to and accepted the match conditions and you cannot dispute the conditions after the fact.


Disconnections and Substitutions

If one or more of your players disconnects from the server, they may reconnect as soon as possible. Match play does not stop for any player disconnections during the match.


If a player is disconnected and cannot reconnect or is experiencing continuing problems you may substitute another member on your official roster for them. Teams should have back-up players ready to join if a player gets disconnected or lags out.


You may also make lineup changes at halftime for any reason at all - no questions asked.


If substitutions occur during live play, the player subbing out must leave the server before their replacement can connect. Please refrain from having more than 5 members of a team in the server at once.


Match Play

Matches consist of two halves, 15 rounds per half. Both halves are played on the same map with the two teams switching sides at halftime. The team with the most rounds after the completion of two halves wins the match. Club Conflict matches are played in two halves, 15 rounds per half. At the end of each half be sure to take a screenshot and stop your demos (if you've taken them). The team leader is responsible for sending the league admin 2 screenshots for each match (1 at the end of each half).


In the case of a tie after regulation play (15-15), each team will receive 1 point.


Match Results and Reporting

The winning team will report match results. Team leaders will be responsible for reporting the results of the match directly following the completion of the match. All results must be submitted to the official Match Reporting Forum by (at the latest) 12:00 Midnight on the Sunday of the same week. If results are not posted (by the winning team's leader) that team will receive a forfeit loss. (-1 point)


Match results should be posted in the following format:



Week #: <list week>
Map Name: <list map>
Team 1: <Team Name>
Score Round 1: <List Score>
Score Round 2: <List Score>
Team 2: <Team Name>
Score Round 1: <List Score>
Score Round 2: <List Score>

Winning Team: <List Name>
Total Score: <winning score > losing score>


NOTE: All Club Conflict matches are played with friendly fire (FF) enabled.


Match Communications

Inter-team voice communication is legal, including in-game HL voice chat, Roger Wilco, Battlecom, GameVoice and TeamSpeak.  Under no circumstance does this rule allow those to use a strategy where when your dead, you let others know where those alive are positioned.  This is considered cheating by Club Conflict staff, and if this strategy is used by any team, you will be removed from the league immediately.


Member Conduct

The team leader is responsible for policing his teams members to make sure they don't disobey any league rules or engage in conduct that reflects negatively on the clan/team and/or the league. This league is about fun, and sportsmanship - REMEMBER THAT.
Examples of conduct that may invite disciplinary review:

  • Making unsubstantiated allegations against other teams.

  • Making a spectacle out of yourself or your team in public. Doing so in the forums or in the #useastcs IRC channel, for instance. Concentrate on playing the game and being a pro/good sport.

  • Hacking or otherwise interfering with an opponent's computer or connection. This will most likely result in ejection or suspension for the member and possibly the team.

  • Making repeated and unsupported accusations against opposing clans/teams. Just because another team beats you, it doesn't mean they cheated - especially in Club Conflict... we pride ourselves in inviting top notch players, who DO NOT cheat.

Cheating/Hacks

This should not even be included as a section in the Club Conflict rules, but for the unfortunate soul who does think about cheating/hacking during a Club Conflict match or on the {US} public servers, this information is necessary. Club Conflict (and Clan {US}East) has a zero-tolerance policy regarding cheating and hacks. If you use them in a competitive environment, or on the {US} public servers, and we find out and can verify it, you will be banned from the league and all servers - FOREVER AND EVER. Club Conflict and Clan {US}East has no sympathy for people who cheat. They will be dealt with as decisively and harshly as possible.


There are different ways to reach the conclusion that an individual cheats. It may be as a result of an anti-cheat violation. Or as a result of a viewing of a first-person demo. Or even as a result of a screen capture. There are several ways of detecting cheating, and it is our goal to do so to the best of our ability.


Once we have concluded a team member cheats, they will be removed from that team's roster immediately. If the member is a member of a clan, the clan they belong to will be suspended from Club Conflict play pending additional review. Essentially, we want to make sure that the one member/clan member caught is the only member cheating before we decide to clear that clan for future play.


Match rules

No Illegal C4 Planting

An illegal C4 plant is defined as a plant that is impossible to defuse, or a "silent plant". Boost planting is legal, as long the plant in question can still be defused by 2 CT's teaming together to do so. If the plant cannot be defused by 2 CT's together, it is illegal.


Using illegal plants will result in a match forfeit.


Map Bugs - illegal

The use of map bugs or exploits is not tolerated. Use of things like the corner flash bug or swimming outside the map will be penalized. Penalties can include forfeits and ejection from the Club Conflict.


If you have a question about a specific exploit or plant and aren't sure if what you're contemplating is legal, talk to and admin before you use it in a match.


Match Disputes

At this time, we do not have a formal dispute process. One reason is that we are an invite only league, and we should not need to worry about cheaters. The only disputes we would consider are of server problems and other issues related to problems other than cheating/hacking. If you feel the need to dispute a match, please contact the league admin, and present the case with ALL NECESSARY INFORMATION/FACTS to support your dispute. DO NOT dispute a match for any reason without proper supporting information. Thanks :).


Rankings

Rankings were derived to reward league participation (to eliminate forfeits). Determining ranks for clans that are tied in ranking points will follow the following procedure (in order). These rankings will be used for determining playoff seeds as well.

  • Team with the highest win/loss percentage.

  • Team with the most rounds won.

  • Teams with the least number of forfeit losses.

  • Teams with the least number of losses.

  • Teams with the most total number of rounds played. (reward teams that complete all 30 rounds of their matches)

  • Teams with the least number of rounds lost. (reward teams that complete matches and win the rounds)

Penalties

A loss by forfeit counts for -1 ranking point. Upon your third forfeit in a given season, your clan will be removed from the league. Teams may also be removed from the league for forfeits prior to your third forfeit.


A loss by disqualification for cheating counts for -5 ranking points.


Playoffs

Teams are seeded in a single-elimination bracket-style format. In the playoffs, the same rules in the regular season are to be used, with the following modifications.


**Playoff Rescheduling Changes**

In the playoffs there will be two match nights. Wednesday at 9:00p.m. is the primary match night. All teams should plan on playing on Wednesday at 9:00p.m. In the case of a scheduling conflict and one of the teams cannot make the match on Wednesday the match is AUTOMATICALLY rescheduled for Sunday night at 9:00p.m. of the same week. NO EXCEPTIONS. Both teams should be prepared to reschedule to Sunday if necessary. If Sunday is not good for the team that initially caused the reschedule then that team either forfeits the match or plays short. NO EXCEPTIONS. If both teams cannot make the match then the match will be played on Sunday with as many players that each team can field up to 5 players per team.


Demos are required

We require demo's to be recorded in the playoffs. If an admin asks for your demo and you cannot provide it, the match in question may be replayed at the discretion of the admins. The team left standing at the end of the playoffs will be the Club Conflict League Champion for that season.


If you have any questions about any of the league rules, please contact your league admin.




Please check this page for official club conflict maps, logos, screenshots, server config files and more. 

 

CLUB CONFLICT GUI

{US}Ballistics has created an animated GUI or Graphical User Interface for Club Conflict. This CS GUI file will replace your front-end menu for Counter-Strike: Source. The CC GUI features the Club Conflict Online Gaming League color scheme. The overall look of your Counter-Strike Source menu will change with quick Status and Players buttons for quick capture of Steam ID's and muting annoying players. There is also a console transparency in-game. Included in the new version 3.2 is one-click access to the Club Conflict match servers as well as the Club Conflict Online Gaming League SourceTV servers. League links, Club Conflict Season Schedule, League Rules, League Sponsor Links, and more are included in this fantastic animated CS GUI.

 

Fans of Heavy Metal will be delighted to get a free mp3 "My Reign" from our Official Sound Sponsor Habit of Force. This version of the song is from their 2009 EP titled "Tooth & Nail". This is the Official Theme Song of Club Conflict Online Gaming League. Habit of Force is a nationally touring band from Chicago. Watch for their new album dropping March 01, 2010. The lead singer and guitarist for Habit of Force, Bigtruck, played in Season 11, on {US}[kAmpd] team. This GUI is for everyone, players and fans of Club Conflict alike! Best suited for screen resolutions 1280 x 1024 and above, download the new Counter-Strike Source GUI by clicking the file name below:


Club Conflict Online Gaming League GUI

CC_GUI_V3_2.zip

Version: 3.2
Size: 7.9mb
Date: 8/27/2009

 

MAP DOWNLOADS

Official map downloads are available below.
Week 1: de_season.zip

Week 2: de_cpl_mill.zip

Week 6: de_cpl_fire.zip


CC Maps