Computer Power User Magazine  Club Conflict Sponsors  Game Servers

Club Conflict Online Gaming League - Season 13


Club Conflict Counter-Strike: Source Season 13 began on 2/13/11 following one week of pre-season action. Twelve teams battled it out within two regions. The Central Region Champions - Glitch'd Gaming, took on the Eastern Region Champions - Rebel's for the Division Championship. The map was De_CPL_Mill. Glitch'd defeated -RbL- 16-10 to win the Season 13 Invitational Division Championship. Congratulations Glitch'd! Special thanks to Ultra Products for providing the 750 Watt X4 Connect ATX PSU's to the winning team.

CC13 Champions Glitch'd win Ultra Products



TEAMS


Twelve teams are taking the field to see who will be the last team standing, earning the right to call themselves the Club Conflict Online Gaming League's Counter-Strike Source - Invite Division - Season 13 Champions.


Special thanks to our league's supporting sponsors Ultra Products, Art of War Central, Habit of Force, CPU Magazine, Beetlesmod, Sign-A-Rama Greensburg and DiscountASP.net.

NAME: United Gamers Online

TAG:[UG]

United Gamers Online
Team Member Steam ID
[UG] Sarge [CC] (captain) 0:0:3259135
[UG] Frostburn (co-captain) 0:1:627807
[UG] Stonehenge 0:1:5134245
[UG] Bob_O 0:1:3375014
[UG] Redeye 0:1:260123
[UG] Lydie 0:1:3858662
[UG] Troezen[CC] 0:1:8799071
[UG] Socrateez.FUN [CC] 0:1:14762669
[UG] Willow.FuN [CC] 0:0:19214008
[UG] Mr.Clean 0:0:1918988
[UG] Joman 0:1:7427866
[UG] Miscreant [CC] 0:0:590410

NAME: |PLA| Peoples Liberation Army

TAG: |PLA|

|PLA| People's Liberation Army
Team Member Steam ID
|PLA| Raider (captain) 0:1:158462
|PLA| HiJiNX (co-captain) 0:1:12310382
|PLA| Stillinger (co-captain) 0:0:1655
|PLA| Jimmy 0:1:208666
|PLA| jfiars 0:0:9543427
|PLA| Polemists 0:0:5119592
|PLA| Tokarth 0:0:476309
|PLA| PhillyP 0:0:376475
|PLA| Neroz 0:1:1285869
|PLA| Cichlid 0:1:1624930
|PLA| Joe Pesci 0:0:39332067

NAME: Habit of Force

TAG: |hoƒ|

Habit of Force
Team Member Steam ID
|hoƒ|Caustic (captain) 0:0:11299980
[GenX]Slayer{USA} (co-captain) 0:0:22731
|hoƒ|Oxi-Clean 0:1:129654
|hof |Predator 0:1:6156114
|hoƒ|Rocco 0:0:1913121
|hoƒ|Cubby 0:1:18348278
|hoƒ|Halfling 0:0:19671747
|hof|Teh Bob 0:0:8297869
|hof|Ronnoc 0:0:1567084
Detox 0:1:18287537
Swiveled 0:1:13912196
EFG 0:0:23839271

NAME: Glitch'd

TAG: glitch'd

glitch'd
Team Member Steam ID
Genius (captain) 0:1:14081353
_XGoneX_ (co-captain) 0:0:5474549
Mindtaker (co-captain) 0:1:3114248
BlackOps 0:0:13302897
YoungBlood 0:0:9224943
Ericy 0:0:17703584
Ac3 0:0:21588
Davester 0:0:12888771
5COTTY 0:0:5310782
Void 0:0:3008759
Yaz 0:0:4904256
Donut 0:0:11170033

NAME: Better With Age

TAG: -=BwA=-

Better With Age Gaming
Team Member Steam ID
-=BwA=- Riggs (captain) 0:0:5333656
-=BwA=- Acc (co-captain) 0:1:2859092
-=BwA=- Cynophobia (co-captain) 0:1:6454
-=BwA=- Coldshot 0:1:3185400
-=BwA=- Twiek 0:1:11218175
-=BwA=- Catalyst 0:1:111993
-=BwA=- BDuke 0:0:4322404
-=BwA=- Karms 0:0:282396
-=BwA=- ZeRo 0:0:8720991
-=BwA=- Tank Lewis 0:0:6870903

NAME: RbL

TAG: RbL

Rebels
Team Member Steam ID
Co|tz (captain) 0:1:59977
BlueAngel (co-captain) 0:0:33550982
deadi 0:1:2978152
Shield 0:1:126288
whEElEr 0:0:3621388
Genesis 0:0:65724
env 0:1:13223499
dranniK 0:1:84041
foReez 0:1:30484
smash -RbL- 0:1:2831
ineedmoney 0:1:6349537

NAME: [OBC]Seal6

TAG: §6

[OBC] Seal6
Team Member Steam ID
[OBC]ßlAze LTC §6 DMP* (captain) 0:1:16470785
[OBC]GergFace 2LT/¢2 §6 (co-captain) 0:1:4961928
[OBC]DukeKahanamoku WO1/¢2 (co-captain) 0:0:11643493
[OBC]TigerShark CSG 0:0:5907250
[OBC]Frisky §6 0:0:38384940
rpr_*^ 0:0:261901
[OBC]JiggleBilly CW2/B2 0:0:10571414
Necrosis 0:0:184389
SnotRage 0:1:5921713
[OBC]JiggleBilly CW2/B2 0:0:10571414

NAME: Old Bastards Clan

TAG: [OBC]

>
[OBC] - Old Bastard's Clan
Team Member Steam ID
[OBC] *Mr. Rogers*(captain) 0:1:11942698
[OBC]RλZΩR CW2/Å1 §F (co-captain) 0:0:92556
[OBC]Judaus (co-captain) 0:0:3678740
[OBC] V8Moving Target 0:1:1315235
HiddeN 0:0:15118380
[OBC]Tigger SPC/Å1 0:0:3015406
[OBC]Legacy 0:1:5948504
[OBC]FattymcbutterPants 0:1:9985454
[OBC]PSEUDOSENTIENT SGM/Þ2 0:0:735707
[OBC]Ramrod_11 SFC/¢1 0:0:7187856
Toaster LMGTFY 0:0:15036014
[OBC]Crazyme SFC/¢2 0:0:2589906
[OBC]Pez SPC/Þ1 0:1:131857

NAME: Total Punishment Gaming

TAG: ]TPG[

]TPG[
Team Member Steam ID
]TPG[JiggyBalls (captain) 0:1:8945173
]TPG[J.P. (co-captain) 0:1:28852156
]TPG[JohnDoe (co-captain) 0:1:24979434
]TPG[*3Disgruntled Nut (co-captain) 0:1:24990075
Juan Deag ]tpg®[ 0:1:38535940
NoFear 0:1:12326975
]TPG[ John McClane™ 0:1:96235
]TPG[ jaytheitalian 0:0:22397747
]TPG[ Darkstar 0:1:18191757

NAME: BeetlesMod Regs

TAG: TBD

BeetlesMod Regs
Team Member Steam ID
Scud (captain) 0:0:101414
killer48^ (co-captain) 0:1:506605
Pibb 0:1:140217
jbrow135 0:0:30275216
]tpg®[ Ren3gade 0:1:8829271
Deadmeat 0:0:10476414
Bad Strife™ 0:1:4522720
h 0:1:11918150
odst 0:1:4238339
GravyTrain 0:0:13614596
J.C.Andrew 0:1:29855018
|CBW|An@rK 0:1:16485152

NAME: Admins

TAG: [CC-A]

Club Conflict Admins
Team Member Steam ID
Xgen[CC] (captain) 0:1:764
Virus[CC] (co-captain) 0:1:342593
Ballistics[CC] 0:0:62720
Kerry[CC] 0:0:74197
Mylk 0:0:3536
Butters [CC] (R) 0:0:19127615
Markus 0:1:5104474
StoodaBayker 0:1:10802106
Ravenium 0:0:152
[dS]Pale Horse [CC] 0:0:18903647
|PLA| Shifty 0:1:15296580
Jacko 0:1:54592
Mavirick 0:1:215095
[VA]*vvarhead*[dS] 0:1:542083
Bookie 0:1:2846799

NAME:[OBC]Night Stalkers

TAG:ñ§

[OBC]Night Stalkers
Team Member Steam ID
[OBC]biZa 2LT/Þ2 (captain) 0:1:1744527
[OBC]Putzy 1LT/Å1 (co-captain) 0:0:4099741
[OBC]Wang80 2LT/Å2 0:1:10157518
[OBC]B-Dub SSG/Å1 ñ§ 0:0:5265841
[OBC]Led Pencil CW5/Þ2 0:0:6147887
[OBC]Death BG/Þ ñ§ 0:0:6022724
[OBC]Darkstar SPC/Å2 ñ§ 0:1:11832269
[OBC]Fujitive WO1/Þ1 0:0:22551051
[OBC]Methos WO1/Å2 ñ§ 0:1:7802404

SCHEDULE


Club Conflict members battle each and every Sunday night at 9PM EST to see who will become the Club Conflict Online Gaming League Champion of Season 13. Special thanks to our sponsors Ultra Products, Art of War Central, Habit of Force, Computer Power User Magazine, Beetlesmod, Sign-A-Rama Greensburg and DiscountASP.net.


CLUB CONFLICT SEASON 13 - PLAYOFF SCHEDULE


EASTERN REGION: Regional Playoffs Week 1 - DE_SEASON

Date: Sunday, 3/20/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_season
75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_season
75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_season



CENTRAL REGION: Regional Playoffs Week 1 - DE_SEASON

Date: Sunday, 3/20/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
75.102.47.86:27016 #4 75.102.47.83:27025 #4 de_season
74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_season
74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_season

de_season



CLUB CONFLICT SEASON 13 - REGULAR SEASON SCHEDULE


EASTERN REGION: Regular Season Week 5 - DE_INFERNO

Date: Sunday, 3/13/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
[UG] ]TPG[ 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_inferno
|PLA| |hoƒ| 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_inferno
-RbL- [OBC] 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_inferno



CENTRAL REGION: Regular Season Week 5 - DE_INFERNO

Date: Sunday, 3/13/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
BM Regs -=BwA=- 75.102.47.86:27016 #4 75.102.47.83:27025 #4 de_inferno
glitch'd gaming [OBC]ñ§ 74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_inferno
[OBC]§6 CC Admins 74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_inferno

de_inferno


EASTERN REGION: Regular Season Week 4 - DE_CONTRA

Date: Sunday, 3/6/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
[OBC] ]TPG[ 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_contra
|PLA| [UG] 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_contra
|hoƒ| -RbL- 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_contra



CENTRAL REGION: Regular Season Week 4 - DE_CONTRA

Date: Sunday, 3/6/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
CC Admins -=BwA=- 75.102.47.86:27016 #4 75.102.47.83:27025 #4 de_contra
glitch'd gaming BM Regs 74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_contra
[OBC]ñ§ [OBC]§6 74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_contra

de_contra


EASTERN REGION: Regular Season Week 3 - DE_NUKE

Date: Sunday, 2/27/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
[UG] |hoƒ| 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_nuke
|PLA| [OBC] 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_nuke
-RbL-] ]TPG[ 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_nuke



CENTRAL REGION: Regular Season Week 3 - DE_NUKE

Date: Sunday, 2/27/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
BM Regs [OBC]Night Stalkers 75.102.47.86:27016 #4 75.102.47.83:27025 #4 de_nuke
glitch'd CC Admins 74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_nuke
[OBC]§6 -=BwA=- 74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_nuke

Club Conflict Season 13 Week 3 Map de_nuke


EASTERN REGION: Regular Season Week 2 - DE_VILLA

Date: Sunday, 2/20/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
]TPG[ |hoƒ| 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_villa
|PLA| -RbL- 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_villa
[OBC] [UG] 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_villa



CENTRAL REGION: Regular Season Week 2 - DE_VILLA

Date: Sunday, 2/20/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
-=BwA=- [OBC]Night Stalkers 75.102.47.86:27016 #4 75.102.47.83:27025 #4 de_villa
glitch'd [OBC]§6 74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_villa
CC Admins BM Regs 74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_villa

Club Conflict Season 13 Week 2 Map de_villa

 



EASTERN REGION: Regular Season Week 1 - DE_DUST2

Date: Sunday, 2/13/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
|hoƒ| [OBC] 75.102.47.83:27015 #1 75.102.47.83:27025 #1 de_dust2
[UG] -RbL- 75.102.47.84:27015 #2 75.102.47.84:27025 #2 de_dust2
|PLA| ]TPG[ 75.102.47.85:27015 #3 75.102.47.85:27025 #3 de_dust2



CENTRAL REGION: Regular Season Week 1 - DE_DUST2

Date: Sunday, 2/13/2011 @ 9pm EST

HOME TEAM

AWAY TEAM

SERVER

SOURCE TV

MAP NAME

 
[OBC]ñ§ [CC-A] 75.102.47.86:27016 #4 75.102.47.83:27025 #4 de_dust2
BM Regs [OBC]§6 74.63.54.126:27015 #5 74.63.54.126:27025 #5 de_dust2
Glitch'd -=BwA=- 74.63.54.29:27015 #6 74.63.54.29:27025 #6 de_dust2

Club Conflict Season 12 Week 1 Map de_dust2

 


 

RESULTS

 

EASTERN REGION: Regular Season Week 5 - De_Inferno

TEAM LINK

TEAMS

1ST HALF

2ND HALF

FINAL


Total Punishment Gaming
UnitedGamersOnline
14
1
13
2
27
3

People's Liberation Army
Habit of Force
14
1
10
5
24
6

Rebels
OLd Bastard's Clan
12
3
9
6
21
9

CENTRAL REGION: Regular Season Week 5 - De_Inferno

TEAM LINK

TEAMS

1ST HALF

2ND HALF

FINAL


Better with Age
BeetlesMod Regulars
13
2
14
1
27
3

glitch'd
[OBC]Night Stalkers
13
2
15
0
28
2

[OBC]Seal6
BeetlesMod Regulars
14
1
15
0
29
1

 

EASTERN REGION: Regular Season Week 4 - De_Contra

TEAM LINK

TEAMS

1ST HALF

2ND HALF

FINAL


Total Punishment Gaming
Old Bastards Clan
5
10
11
4
16
14

People's Liberation Army
UnitedGamersOnline
13
2
15
0
28
2

Habit of Force
Rebels
12
3
7
8
19
11

CENTRAL REGION: Regular Season Week 4 - De_Contra

TEAM LINK

TEAMS

1ST HALF

2ND HALF

FINAL


Better with Age
Admins
9
6
14
1
23
7

glitch'd
BeetlesMod Regulars
15
0
14
1
29
1

[OBC]Seal6
[OBC]Night Stalkers
12
3
14
1
26
4

 

 

EASTERN REGION: Regular Season Week 3 - De_Nuke

TEAM LINK

TEAMS

1ST HALF

2ND HALF

FINAL


Habit of Force
UnitedGamersOnline
10
5
13
2
23
7

People's Liberation Army
Old Bastards Clan
15
0
12
3
27
3

Rebels
Total Punishment Gaming
11
4
14
1
25
5

CENTRAL REGION: Regular Season Week 3 - De_Nuke

TEAM LINK

TEAMS

1ST HALF

2ND HALF

FINAL


BeetlesMod Regs
[OBC]Night Stalkers
14
1
6
9
20
10

Admins
glitch'd
13
2
6
9
19
11

[OBC]Seal6
Better with Age
13
2
14
1
27
3

 

 

EASTERN REGION: Regular Season Week 2 - De_Villa

TEAM LINK

TEAMS

1ST HALF

2ND HALF

FINAL


Old Bastards Clan
UnitedGamersOnline
11
4
9
6
20
10

Habit of Force
Total Punishment Gaming
13
2
9
6
22
8

Rebels
People's Liberation Army
7
8
9
6
16
14

CENTRAL REGION: Regular Season Week 2 - De_Villa

TEAM LINK

TEAMS

1ST HALF

2ND HALF

FINAL


Better With Age
[OBC]Night Stalkers
12
3
7
8
19
11

glitch'd
[OBC]Seal6
9
6
8
7
17
13

BeetlesMod Regs
Admins
9
6
8
7
17
13

 

EASTERN REGION: Regular Season Week 1 - De_Dust2

TEAM LINK

TEAMS

1ST HALF

2ND HALF

FINAL


Old Bastards Clan
Habit of Force
13
2
10
5
23
7

Rebels
UnitedGamersOnline
12
3
14
1
26
4

People's Liberation Army
Total Punishment Gaming
11
4
11
4
22
8

CENTRAL REGION: Regular Season Week 1 - De_Dust2

TEAM LINK

TEAMS

1ST HALF

2ND HALF

FINAL


[OBC]Night Stalkers
Admins
8
7
10
5
18
12

[OBC]Seal6
BeetlesMod Regs
15
0
15
0
30
0

glitch'd gaming
Better with Age
8
7
10
5
18
12


TEAM STANDINGS


EASTERN REGION - TEAM STANDINGS

TeamLink

TeamName

W

L

Tie

Forfeit

WL%

RW

RL

R%

Points

|PLA| People's Liberation Army 4 1 0 0 80 115 35 77 8
RbL Rebels 4 1 0 0 80 101 49 67 8
Habit of Force Habit of Force 3 2 0 0 60 77 73 51 6
Old Bastards Clan Old Bastards Clan 2 3 0 0 40 67 83 45 4
Total Punishment Gaming Total Punishment Gaming 2 3 0 0 40 64 86 43 4
United Gamers Online UnitedGamersOnline 0 5 0 0 0 26 124 17 0


CENTRAL REGION - TEAM STANDINGS

TeamLink

TeamName

W

L

Tie

Forfeit

WL%

RW

RL

R%

Points

Old Bastards Clan [OBC]Seal6 4 1 0 0 80 125 25 83 8
Glitch'd Gaming glitch'd 4 1 0 0 80 103 47 69 8
Better With Age Better with Age 3 2 0 0 60 83 66 56 6
BM Regs BeetlesMod Regulars 2 3 0 0 40 41 108 28 4
CC Admins CC Admins 1 4 0 0 20 52 98 35 2
Old Bastards Clan [OBC]Night Stalkers 1 4 0 0 20 45 105 30 2

 

Scoring

Wins = 2 points
Forfeit Win = 1 point
Ties = 1 point
Losses = 0 points
Forfeit Losses = -1 point

 

Rankings were derived to reward league participation (to eliminate forfeits). Determining ranks for clans that are tied in ranking points will follow the following procedure (in order). These rankings will be used for determining playoff seeds as well.

  • Team with the highest win/loss percentage.

  • Team with the most rounds won.

  • Teams with the least number of forfeit losses.

  • Teams with the least number of losses.

  • Teams with the most total number of rounds played. (reward teams that complete all 30 rounds of their matches)

  • Teams with the least number of rounds lost. (reward teams that complete matches and win the rounds)


INDIVIDUAL PLAYER STANDINGS


CENTRAL REGION


 

PlayerName

TeamTag

R

K

D

KD

1 Ren3gade BM Regs 15 19 5 3.80
2 SnotRage Seal 6 30 33 9 3.67
3 5cotty glitch'd 45 54 18 3.00
4 Ericy glitch'd 60 79 33 2.39
5 GergFace Seal 6 60 52 25 2.08
6 DukeKahanamoku Seal 6 45 34 17 2.00
7 J.C Andrew BM Regs 30 35 18 1.94
8 h BM Regs 90 110 65 1.69
9 Mylk CC Admins 30 28 17 1.65
10 Cynophobia BwA 105 117 74 1.58
11 MarkuS CC Admins 15 11 7 1.57
12 Necrosis Seal 6 60 47 30 1.57
13 Davester glitch'd 90 92 59 1.56
14 rpR Seal 6 60 58 38 1.53
15 Blaze Seal 6 60 47 31 1.52
16 Fujitive Nightstalkers 30 28 19 1.47
17 Wang80 Nightstalkers 75 70 49 1.43
18 Acc BwA 105 80 59 1.36
19 Genius glitch'd 90 79 59 1.34
20 JiggleBilly Seal 6 30 21 16 1.31
21 Methos Nightstalkers 60 57 45 1.27
22 BlackOps glitch'd 90 72 58 1.24
23 Coldshot BwA 75 52 45 1.16
24 vvarhead CC Admins 90 76 66 1.15
25 Virus CC Admins 105 86 77 1.12
26 Twiek BwA 30 20 18 1.11
27 Bduke BwA 75 55 52 1.06
28 Putzy Nightstalkers 90 72 69 1.04
29 Donut glitch'd 90 59 58 1.02
30 Riggs BwA 105 70 70 1.00
31 Butters CC Admins 30 23 23 1.00
32 Ballistics CC Admins 90 69 74 0.93
33 B-Dub Nightstalkers 60 37 47 0.79
34 Frisky Seal 6 30 20 26 0.77
35 An@rk BM Regs 60 35 47 0.74
36 Xgen CC Admins 90 48 68 0.71
37 Mindtaker glitch'd 120 57 81 0.70
38 Pale Horse CC Admins 45 26 40 0.65
39 Darkstar Nightstalkers 75 38 60 0.63
40 killer48 BM Regs 75 35 56 0.63
41 Pibb BM Regs 90 40 78 0.51
42 Led Pencil Nightstalkers 45 20 39 0.51
43 Deadmeat BM Regs 75 30 66 0.45
44 Kerry CC Admins 45 13 30 0.43
45 Mavirick CC Admins 30 10 25 0.40
46 Karms BwA 15 5 14 0.36
47 Scud BM Regs 105 28 83 0.34
48 ZeRo BwA 15 4 13 0.31
49 GravyTrain BM Regs 30 8 30 0.27
50 biZa Nightstalkers 15 2 15 0.13


EASTERN REGION

 

PlayerName

TeamTag

R

K

D

KD

1 Toaster [OBC] 15 20 6 3.33
2 Shield RbL 105 142 49 2.90
3 Cichlid PLA 30 17 6 2.83
4 PhillyP PLA 30 27 11 2.45
5 Genesis RbL 90 93 40 2.33
6 Darkstar ]TpG[ 30 33 16 2.06
7 Raider PLA 120 110 60 1.83
8 jfriars PLA 120 120 70 1.71
9 Swiveled HoF 105 116 72 1.61
10 Ronnoc HoF 15 12 8 1.50
11 HiJiNX PLA 120 96 67 1.43
12 Oxi-Clean HoF 105 93 66 1.41
13 Coltz RbL 120 114 81 1.41
14 whEElEr RbL 60 61 44 1.39
15 Slayer HoF 105 94 69 1.36
16 Caustic HoF 90 83 61 1.36
17 Judaus [OBC] 90 78 59 1.32
18 Razor [OBC] 120 98 77 1.27
19 NoFear ]TpG[ 120 118 95 1.24
20 stillinger PLA 90 67 54 1.24
21 Tokarth PLA 90 68 55 1.24
22 dranniK RbL 30 22 19 1.16
23 Moving Target [OBC] 90 76 67 1.13
24 Detox HoF 105 77 68 1.13
25 John McClane ]TpG[ 90 81 76 1.07
26 Mr. Rogers [OBC] 90 68 67 1.01
27 Tigger [OBC] 105 71 70 1.01
28 BlueAngel RbL 60 36 39 0.92
29 Sarge [UG] 105 82 89 0.92
30 deadi RbL 120 58 67 0.87
31 FattymcbutterPants [OBC] 75 43 54 0.80
32 Pez [OBC] 15 9 12 0.75
33 Frostburn [UG] 75 38 57 0.67
34 Bob_O [UG] 120 61 106 0.58
35 JohnDoe ]TpG[ 120 56 107 0.52
36 Stonehenge [UG] 90 44 85 0.52
37 Disgruntled Nut ]TpG[ 90 39 77 0.51
38 Cubby HoF 60 24 48 0.50
39 Mr.Clean [UG] 45 13 30 0.43
40 Juan Deag ]TpG[ 90 34 81 0.42
41 Lydie [UG] 120 30 113 0.27
42 Jp ]TpG[ 60 11 52 0.21

SERVERS



Club Conflict Game Servers Provided by Art of War Central

 

Club Conflict Season 13 was powered by Art of War Central. All our Season 13 match servers were provided by Art of War Central. The Counter Strike Source server list below included (6) Official Match servers and (4) Official Public servers. Also, please find a list of our Premier Community Servers. These servers are provided and supported by their respective gaming community and their members. Please join and help support all of our our game servers. Tell your friends!

 

OFFICIAL MATCH SERVERS

SERVER NAME/IP

SOURCE-TV IP ADDRESS - PORT 27025

Official Match Servers  
Club Conflict Match Server #1 @ 75.102.47.83:27015 75.102.47.83:27025
Club Conflict Match Server #2 @ 75.102.47.84:27015 75.102.47.84:27025
Club Conflict Match Server #3 @ 75.102.47.85:27015 75.102.47.85:27025
Club Conflict Match Server #4 @ 75.102.47.86:27016  75.102.47.86:27025
Club Conflict Match Server #5 @ 74.63.54.126:27015 74.63.54.126:27025
Club Conflict Match Server #6 @ 74.63.54.29:27015 74.63.54.29:27025



OFFICIAL PUBLIC SERVERS

SERVER NAME/IP

Official Club Conflict Public Servers
CLUB CONFLICT PUBLIC SERVER @ 74.63.54.152:27015


PREMIER COMMUNITY SERVERS

SERVER NAME/IP

Premier Gaming Community Servers
BEETLESMOD AND UNITED GAMERS [UG] FF ON @ 69.90.34.10:27015


RULES



I.

Introduction

II.

How to Join Club Conflict

III.

Rosters

IV.

Ping Rule

V.

Match Scheduling

VI.

Match Server Scheduling

VII.

Scoring

VIII.

Pre-Match Procedures

IX.

Disconnections and Substitutions

X.

Match Play

XI.

Match Results

XII.

Overtime Procedures

XIII.

Member Conduct

XIV.

Cheating/Hacks

XV.

Match Rules

XVI.

Match Disputes

XVII.

Rankings

XVIII.

Penalties

XIV

Playoffs


Introduction

Club Conflict is an "invite only" Counter-Strike league. This league prides itself in maintaining a certain level of gameplay and sportsmanship, and will only invite those who we feel will live up to this standard.  Those people who bring Counter-Strike gameplay to a low will be left out. Only mature, trusted players are invited into this league. Club Conflict's mission is to give members, and the BeetlesMod server regulars an opportunity to have a little extra fun and become more familiar with the intense 5v5 team play that many clans and teams have grown to love.


All of the participating members of Club Conflict are required to read and understand the rules. These rules exist to help maintain a simple, fair, and consistent league.


How to Join Club Conflict

Invite Only. You cannot "apply" or "register" to join the league. You must be invited by a league staff member. More specifically, you should receive an official invite by the person in charge of Member Relations. The first step to receiving an invitation, is to spend time on the Club Conflict servers. Club Conflict was created to give members and community server "regulars" a chance to participate in a fair and competitive league atmosphere. Club Conflict wants to make sure the participating clans or players are mature, established, honest, and likely to be a positive addition to the league.


There are limited spots available, and at most times, you may find that the league will be filled. The most important thing you can remember is this: pestering the staff about if/when you may receive an invitation is the least likely way to actually receiving one. Generally, invitations are based on your reputation on our servers.  Come visit us in our vent channel, post in our forums, and play on our servers.  Become a part of the Club Conflict community.


Rosters

Club Conflict is a 5v5 Online Gaming League currently featuring Counter-Strike Source. All rosters must have at least 7 members.


No multiclanning/multi-teaming:

A member of your clan/team cannot be a member of another clan/team that participates in Club Conflict.  Any persons found to be on multiple rosters will be suspended in accordance with the Disciplinary Guideline found in the league forums.


No ringers:

Only members of your official CC roster, found on the official CC Web site (www.clubconflict.com) can participate in a match for your clan/team. Members participating in matches must play with the SteamID registered on the official Web site. If you have multiple SteamID's, please contact staff. All CC members on your roster have been "Invited" into this league, and are the only eligible players you have available for match play.

Team captains will need to provide STEAMID's and email addresses for the members of your clan/team to avoid any confusion about their identities. This is the sole responsibility of the clan/team leader.

Using a ringer or other unapproved clan/team member (member or steamid not included on official roster) in a match will result in a forfeit loss and/or expulsion from CC.

Each team will have a designated Captain and Alternate Captain. These players have certain responsibilities including (but not limited to):

  • Team Communications

  • Pre-Match Preparation

  • Pre-Match Scheduling

  • Pre-Match Roster Line-ups

  • Server Setup (Executing rcon exec match.cfg command, etc.)

  • Posting results / screenshots and demos (if necessary) to the
    Club Conflict Match Reporting Forums

Ping Rule

Ping imbalance shall only be in effect if the average ping difference of both participating teams is greater than 100ms. If, during the warm up process, a team notices an average ping difference of more than 100ms, the captains of both teams must discuss alternate servers and/or times to play the match.

 

Keep in mind that all matches must be played and reported by your division’s specific timeline. Those teams with access to Club Conflict’s league servers may contact an admin for authorization to move to another league server. Teams without access to Club Conflict’s league servers may choose a different private server to play on, as long as that server meets the server requirements for league play.

 

Ping imbalance is not an excuse to not play the match or not have the match reported by your division’s timeline.


Match Scheduling

The default start day/time for Club Conflict matches is Sunday starting at 9:00 PM EST.
All matches must be played and reported by 12:00 AM EST on the Thursday of the match week. If your clan/team wishes to reschedule your match for any reason, you must understand the following:


1. The opposing team is not required to reschedule the match.
2. If the opposing team does not want to reschedule you can either play short or forfeit the match.
3. All correspondence with the other team leader MUST BE DONE IN THE CLUB CONFLICT SCHEDULING FORUMS
4. If a match is NOT PLAYED by the Thursday 12AM EST deadline, both teams will be issued a Forfeit Loss.
5. If a match is not REPORTED by the Thursday 12AM EST deadline, the reporting team may be issued a Forfeit Loss.
6. It is the responsibility of Team Captains/Alternate Captains to make sure any issues or difficulties with scheduling are brought to an Admin’s attention.


To reschedule a match:

Contact the opposing team's leader via the Club Conflict scheduling forums, and work it out with them at least 24 hours in advance. Each team captain is plainly marked, so be sure to reference the web site if/when you need to contact a team leader by other means (other than forums). Please reschedule the match with a member of the opposing clan/teams' leader (the person who has the authority to reschedule the match) via the forum. Any dispute will be ruled upon by the evidence in our forum. This makes rescheduling matches less dependent on email. If for any reason the forums are not working, please email the appropriate team leader, as well as the league admins. Captains / Co-Captains are the only members who are permitted to reschedule matches.


If something cannot be worked out with the other clan/team, the match must be played at the time it was originally scheduled by Club Conflict staff, or it will result in a forfeit (the team who cannot make the match will be penalized -1 points). We would suggest playing shorthanded if necessary to avoid the penalty.


Matches which are rescheduled must be played by midnight on Sunday of the same week. If a score is not reported by 12am EST on Monday, the team who was originally the cause for the reschedule will receive a forfeit loss.


If you do reschedule your match, you must e-mail the league admin with the changed start time and date. All matches must be completed by 12:00 Midnight Eastern on Thursday of the week in question. You cannot reschedule matches that will not be completed by this time - NO EXCEPTIONS.


If the rescheduled match is not played for WHATEVER reason, either reschedule or contact a league admin.  If the match is not played by the deadline of Sunday the match will be considered over and the team who originally postponed the match will forfeit.


Match Server Scheduling

Club Conflict admins create a pre-determined schedule that will assign each match a date, time and a server. You are to play each scheduled match on the server scheduled and on the day/time scheduled. If this becomes problematic (because of ping differences etc...), please review the list of backup club conflict servers. The captains of the team should agree on a server to play the match, and continue play there. If a server cannot be agreed upon, the match should be rescheduled.


Scoring

Wins = 2 points
Forfeit Win = 1 points
Ties = 1 point
Losses = 0 points
Forfeit Losses = -1 point


Pre-Match Procedures

At the scheduled match time, both teams must have all 5 of their members in the server. There is at 15minute grace period for the start time. If, by the end of the 15minute grace period, a team does not have 5 legal players in the server, the opposing team may start the match.

 

Matches are to be played 5 versus 5 (5v5). If one team cannot field 5 players, they may either choose to play shorthanded (can even play 1 vs. 5), or can choose to forfeit the match. We suggest to all teams, that they play out every match scheduled, to reduce the -1 penalty incurred when you forfeit.

 

A Screenshot is required prior to the match going live. The required screenshots include an rcon status screen of the console. Team Captains/Alternate Captains are required to take this screenshot if they have rcon access to the server. Failure to produce this screenshot if asked for it by an admin will result in disciplinary action.


Match time

The match can be started 15 minutes past the scheduled time without waiting for any missing members. Teams cannot delay the start further to wait for their members unless both teams are in agreement. Again, please be as considerate as possible in cases where the clan/team has a legitimate problem.

If the match server is causing a delay to be greater than 15 minutes, it is the responsibility of both Team Captains/Alternate Captains to notify an admin and/or choose an alternate server to play on.

The team with the lower ranking will choose sides (CT or T). If the teams have equal rank, a league admin will designate the start sides for each team prior to the start of the match. (you should check the schedule page for notes in this situation).

Once a match goes LIVE all ping imbalances, roster issues, player issues, server issues and or disputes are nullified. Exceptions to this rule may apply.


 

CC team captains are responsible for managing the match. To start a match, captains will use the following rcon commands:

  • rcon_password <server rcon password>

  • rcon changelevel <mapname>

  • rcon exec match.cfg

Some optional but helpful commands include:

  • zb_netinfo: (Shows connected players rates and settings)

  • zb_status: (Shows the status of Z-Block)

  • record <demoname> (Records a demo)

  • stop (Stops recording)



Disconnections and Substitutions

If one or more of your players disconnects from the server, they may reconnect as soon as possible. Match play does not stop for any player disconnections during the match.

 

If a player is disconnected and cannot reconnect or is experiencing continuing problems you may substitute another member on your official roster for them. Teams should have back-up players ready to join if a player gets disconnected or lags out.

 

You may also make lineup changes at halftime for any reason at all - no questions asked.

 

If substitutions occur during live play, the player subbing out must leave the server before their replacement can connect. Please refrain from having more than 5 members of a team in the server at once.


Match Play

Matches consist of two halves, 15 rounds per half. Both halves are played on the same map with the two teams switching sides at halftime. The team with the most rounds after the completion of two halves wins the match.

 

At the conclusion of each half of play, a scoreboard Screenshot is required. Team Captains/Alternate Captains are required to take this Screenshot. At the end of each non-overtime match, Team Captains/Alternate Captains should have the following screenshots:

  • rcon status

  • End of Half 1 (scoreboard)

  • End of Half 2 (scoreboard)

  • Any overtime halves will also require a screenshot


Match Results and Reporting

The winning team will report match results. Team leaders will be responsible for reporting the results of the match directly following the completion of the match. All results must be submitted to the official Match Reporting Forum by (at the latest) 12:00 AM EST on the Thursday of the same week. If results are not posted both teams will receive a forfeit loss (-1 point).


Match results should be posted in the following format:



Week #: <list week>
Map Name: <list map>
Team 1: <Team Name>
Score Round 1: <List Score>
Score Round 2: <List Score>
Team 2: <Team Name>
Score Round 1: <List Score>
Score Round 2: <List Score>

Winning Team: <List Name>
Total Score: <winning score> <losing score>

 


Overtime Procedures

Regular season matches are to be recorded as 15-15 ties in the even both teams are tied at the end of the match. Playoff matches are to use the CC overtime config. Playoff matches will repeat as many overtime sessions as needed to determine a winning team.


Member Conduct

It is the responsibility of Team Captains/Alternate Captains to make aware these rules to their team. Any and all misconduct will be punished. This league is about fun, and sportsmanship - REMEMBER THAT.
Examples of conduct that may invite disciplinary review:

  • Making unsubstantiated allegations against other teams.

  • Making a spectacle out of yourself or your team in public.

  • Hacking or otherwise interfering with an opponent's computer or connection. This will most likely result in ejection or suspension for the member and possibly the team.

  • Making repeated and unsupported accusations against opposing clans/teams.

Cheating/Hacks

Club Conflict has a zero-tolerance policy regarding cheating and hacks. If you use them in a competitive environment, or on the public servers, you will be banned from the league and all servers permanently. Club Conflict has no sympathy for people who cheat.

 

Once we have concluded a team member cheats, they will be removed from that team's roster immediately. All matches that team has played will be changed to 16-0 losses, and that team will be removed from league play. Any additional punishment will be handled on a case by case basis.



CSS Exploits

No Illegal C4 Planting

Boost planting is legal, as long the plant in question can still be defused by 2 CT's teaming together to do so. If the plant cannot be defused by 2 CT's together, it is illegal.


Map Bugs - illegal

The use of map bugs or exploits is not tolerated. If you have a question about a specific exploit or plant and aren't sure if what you're contemplating is legal, talk to and admin before you use it in a match.


Match Disputes

At this time, we do not have a formal dispute process. One reason is that we currently are an invite only league, and we should not need to worry about cheaters. The only disputes we would consider are of server problems and other issues related to problems other than cheating/hacking. If you feel the need to dispute a match, please contact the league admin, and present the case with ALL NECESSARY INFORMATION/FACTS to support your dispute. DO NOT dispute a match for any reason without proper supporting information.


Rankings

Rankings were derived to reward league participation (to eliminate forfeits). Determining ranks for clans that are tied in ranking points will follow the following procedure (in order). These rankings will be used for determining playoff seeds as well.

  • Team with the highest win/loss percentage.

  • Team with the most rounds won.

  • Teams with the least number of forfeit losses.

  • Teams with the least number of losses.

  • Teams with the most total number of rounds played. (reward teams that complete all 30 rounds of their matches)

  • Teams with the least number of rounds lost. (reward teams that complete matches and win the rounds)

Penalties

A loss by forfeit counts for -1 ranking point. Upon your third forfeit in a given season, your clan will be removed from the league. Teams may also be removed from the league for forfeits prior to your third forfeit.

A loss by disqualification for cheating counts for -5 ranking points.


Playoffs

Teams are seeded in a single-elimination bracket-style format. In the playoffs, the same rules in the regular season are to be used, with the following modifications.


**Playoff Rescheduling Changes**

During the Club Conflict Playoffs, there will be two match nights.  Sunday at 9:00 PM EST is the primary scheduled match night. All teams should plan on playing on Sunday at 9:00 PM EST. In the case of a scheduling conflict and one of the teams cannot make the match on Sunday the match is AUTOMATICALLY rescheduled for Tuesday night of the same week at 9:00 PM EST.  NO EXCEPTIONS. Both teams should be prepared to reschedule to Tuesday if necessary. If Tuesday is not good for the team that initially caused the reschedule then that team either forfeits the match or plays short. NO EXCEPTIONS. If both teams cannot make the match then the match will be played on Sunday with as many players that each team can field up to 5 players per team.

Demos are required

We require demo's to be recorded. If an admin asks for your demo and you cannot provide it, the match in question may be replayed at the discretion of the admins.


If you have any questions about any of the league rules, please contact your league admin.



DOWNLOADS



Please check this page for official club conflict maps, logos, screenshots, server config files and more. 

 

SERVER CONFIG FILES

The server config files below are the official config files for Season 13. There are 2 files. match.cfg and cc.cfg. To run a CC style match, just execute the match.cfg file. That will automatically execute the cc.cfg file.

match.cfg: download file (.cfg)
cc.cfg: download file (.cfg)

 

CLUB CONFLICT GUI

We are pleased to announce that we have created a beta Club Conflict GUI or Graphical User Interface. This Counter Strike Source GUI file will replace your front-end menu for the game. The CC GUI features the Club Conflict Online Gaming League color scheme. The overall look of your Counter-Strike Source menu will change with quick Status and Players buttons for quick capture of Steam ID's and accessing in-game players menu. There is also a console transparency in-game. Included in this new beta version 4.0 is one-click access to the Club Conflict match servers as well as the Club Conflict Online Gaming League SourceTV servers. League links, Club Conflict Season Schedule, League Rules, League Sponsor Links, and more are included in the beta version of the Official Club Conflict Counter Strike Source GUI.

 

Fans of Heavy Metal will be delighted to get a free mp3 "Lesson" from our Official Sound Sponsor Habit of Force. This version of the song is from their 2010 debut album titled "Habit of Force - Submission Denied". Habit of Force - Lesson is the Official Theme Song of Club Conflict Online Gaming League Season 12. Habit of Force is a nationally touring band from Chicago. Watch for their 2nd full length album which is set to drop in the Spring of 2011. The lead singer and guitarist for Habit of Force, Bigtruck, is Captain of Team Infomercial PALs in Season 12. Download the entire album for free!

 

This GUI is for everyone, players and fans of Club Conflict alike! Best suited for screen resolutions 1280 x 1024 and above, download the new Counter-Strike Source GUI by clicking the picture or file name below:

 


Club Conflict Online Gaming League GUI

CC12_GUI.zip

Version: 4.0 beta
Size: 9.19mb
Date: 10/19/2010

 

MAPS

Official map downloads are available below.
Week 1: de_season.zip

Week 2: de_cpl_mill.zip

Week 6: de_cpl_fire.zip


CC Maps