Club Conflict Counter-Strike: Source Season 13 began on 2/13/11 following one week of pre-season action. Twelve teams battled it out within two regions. The Central Region Champions - Glitch'd Gaming, took on the Eastern Region Champions - Rebel's for the Division Championship. The map was De_CPL_Mill. Glitch'd defeated -RbL- 16-10 to win the Season 13 Invitational Division Championship. Congratulations Glitch'd! Special thanks to Ultra Products for providing the 750 Watt X4 Connect ATX PSU's to the winning team.
Twelve teams are taking the field to see who will be the last team standing, earning the right to call themselves the Club Conflict Online Gaming League's Counter-Strike Source - Invite Division - Season 13 Champions.
Special thanks to our league's supporting sponsors Ultra Products, Art of War Central, Habit of Force, CPU Magazine, Beetlesmod, Sign-A-Rama Greensburg and DiscountASP.net.
NAME: United Gamers Online |
TAG:[UG] |
| Team Member | Steam ID |
| [UG] Sarge [CC] (captain) | 0:0:3259135 |
| [UG] Frostburn (co-captain) | 0:1:627807 |
| [UG] Stonehenge | 0:1:5134245 |
| [UG] Bob_O | 0:1:3375014 |
| [UG] Redeye | 0:1:260123 |
| [UG] Lydie | 0:1:3858662 |
| [UG] Troezen[CC] | 0:1:8799071 |
| [UG] Socrateez.FUN [CC] | 0:1:14762669 |
| [UG] Willow.FuN [CC] | 0:0:19214008 |
| [UG] Mr.Clean | 0:0:1918988 |
| [UG] Joman | 0:1:7427866 |
| [UG] Miscreant [CC] | 0:0:590410 |
NAME: |PLA| Peoples Liberation Army |
TAG: |PLA| |
| Team Member | Steam ID |
| |PLA| Raider (captain) | 0:1:158462 |
| |PLA| HiJiNX (co-captain) | 0:1:12310382 |
| |PLA| Stillinger (co-captain) | 0:0:1655 |
| |PLA| Jimmy | 0:1:208666 |
| |PLA| jfiars | 0:0:9543427 |
| |PLA| Polemists | 0:0:5119592 |
| |PLA| Tokarth | 0:0:476309 |
| |PLA| PhillyP | 0:0:376475 |
| |PLA| Neroz | 0:1:1285869 |
| |PLA| Cichlid | 0:1:1624930 |
| |PLA| Joe Pesci | 0:0:39332067 |
NAME: Habit of Force |
TAG: |hoƒ| |
| Team Member | Steam ID |
| |hoƒ|Caustic (captain) | 0:0:11299980 |
| [GenX]Slayer{USA} (co-captain) | 0:0:22731 |
| |hoƒ|Oxi-Clean | 0:1:129654 |
| |hof |Predator | 0:1:6156114 |
| |hoƒ|Rocco | 0:0:1913121 |
| |hoƒ|Cubby | 0:1:18348278 |
| |hoƒ|Halfling | 0:0:19671747 |
| |hof|Teh Bob | 0:0:8297869 |
| |hof|Ronnoc | 0:0:1567084 |
| Detox | 0:1:18287537 |
| Swiveled | 0:1:13912196 |
| EFG | 0:0:23839271 |
NAME: Glitch'd |
TAG: glitch'd |
| Team Member | Steam ID |
| Genius (captain) | 0:1:14081353 |
| _XGoneX_ (co-captain) | 0:0:5474549 |
| Mindtaker (co-captain) | 0:1:3114248 |
| BlackOps | 0:0:13302897 |
| YoungBlood | 0:0:9224943 |
| Ericy | 0:0:17703584 |
| Ac3 | 0:0:21588 |
| Davester | 0:0:12888771 |
| 5COTTY | 0:0:5310782 |
| Void | 0:0:3008759 |
| Yaz | 0:0:4904256 |
| Donut | 0:0:11170033 |
NAME: Better With Age |
TAG: -=BwA=- |
| Team Member | Steam ID |
| -=BwA=- Riggs (captain) | 0:0:5333656 |
| -=BwA=- Acc (co-captain) | 0:1:2859092 |
| -=BwA=- Cynophobia (co-captain) | 0:1:6454 |
| -=BwA=- Coldshot | 0:1:3185400 |
| -=BwA=- Twiek | 0:1:11218175 |
| -=BwA=- Catalyst | 0:1:111993 |
| -=BwA=- BDuke | 0:0:4322404 |
| -=BwA=- Karms | 0:0:282396 |
| -=BwA=- ZeRo | 0:0:8720991 |
| -=BwA=- Tank Lewis | 0:0:6870903 |
NAME: RbL |
TAG: RbL |
| Team Member | Steam ID |
| Co|tz (captain) | 0:1:59977 |
| BlueAngel (co-captain) | 0:0:33550982 |
| deadi | 0:1:2978152 |
| Shield | 0:1:126288 |
| whEElEr | 0:0:3621388 |
| Genesis | 0:0:65724 |
| env | 0:1:13223499 |
| dranniK | 0:1:84041 |
| foReez | 0:1:30484 |
| smash -RbL- | 0:1:2831 |
| ineedmoney | 0:1:6349537 |
NAME: [OBC]Seal6 |
TAG: §6 |
| Team Member | Steam ID |
| [OBC]ßlAze LTC §6 DMP* (captain) | 0:1:16470785 |
| [OBC]GergFace 2LT/¢2 §6 (co-captain) | 0:1:4961928 |
| [OBC]DukeKahanamoku WO1/¢2 (co-captain) | 0:0:11643493 |
| [OBC]TigerShark CSG | 0:0:5907250 |
| [OBC]Frisky §6 | 0:0:38384940 |
| rpr_*^ | 0:0:261901 |
| [OBC]JiggleBilly CW2/B2 | 0:0:10571414 |
| Necrosis | 0:0:184389 |
| SnotRage | 0:1:5921713 |
| [OBC]JiggleBilly CW2/B2 | 0:0:10571414 |
NAME: Old Bastards Clan |
TAG: [OBC] |
| Team Member | Steam ID |
| [OBC] *Mr. Rogers*(captain) | 0:1:11942698 |
| [OBC]RλZΩR CW2/Å1 §F (co-captain) | 0:0:92556 |
| [OBC]Judaus (co-captain) | 0:0:3678740 |
| [OBC] V8Moving Target | 0:1:1315235 |
| HiddeN | 0:0:15118380 |
| [OBC]Tigger SPC/Å1 | 0:0:3015406 |
| [OBC]Legacy | 0:1:5948504 |
| [OBC]FattymcbutterPants | 0:1:9985454 |
| [OBC]PSEUDOSENTIENT SGM/Þ2 | 0:0:735707 |
| [OBC]Ramrod_11 SFC/¢1 | 0:0:7187856 |
| Toaster LMGTFY | 0:0:15036014 |
| [OBC]Crazyme SFC/¢2 | 0:0:2589906 |
| [OBC]Pez SPC/Þ1 | 0:1:131857 |
NAME: Total Punishment Gaming |
TAG: ]TPG[ |
| Team Member | Steam ID |
| ]TPG[JiggyBalls (captain) | 0:1:8945173 |
| ]TPG[J.P. (co-captain) | 0:1:28852156 |
| ]TPG[JohnDoe (co-captain) | 0:1:24979434 |
| ]TPG[*3Disgruntled Nut (co-captain) | 0:1:24990075 |
| Juan Deag ]tpg®[ | 0:1:38535940 |
| NoFear | 0:1:12326975 |
| ]TPG[ John McClane™ | 0:1:96235 |
| ]TPG[ jaytheitalian | 0:0:22397747 |
| ]TPG[ Darkstar | 0:1:18191757 |
NAME: BeetlesMod Regs |
TAG: TBD |
| Team Member | Steam ID |
| Scud (captain) | 0:0:101414 |
| killer48^ (co-captain) | 0:1:506605 |
| Pibb | 0:1:140217 |
| jbrow135 | 0:0:30275216 |
| ]tpg®[ Ren3gade | 0:1:8829271 |
| Deadmeat | 0:0:10476414 |
| Bad Strife™ | 0:1:4522720 |
| h | 0:1:11918150 |
| odst | 0:1:4238339 |
| GravyTrain | 0:0:13614596 |
| J.C.Andrew | 0:1:29855018 |
| |CBW|An@rK | 0:1:16485152 |
NAME: Admins |
TAG: [CC-A] |
| Team Member | Steam ID |
| Xgen[CC] (captain) | 0:1:764 |
| Virus[CC] (co-captain) | 0:1:342593 |
| Ballistics[CC] | 0:0:62720 |
| Kerry[CC] | 0:0:74197 |
| Mylk | 0:0:3536 |
| Butters [CC] (R) | 0:0:19127615 |
| Markus | 0:1:5104474 |
| StoodaBayker | 0:1:10802106 |
| Ravenium | 0:0:152 |
| [dS]Pale Horse [CC] | 0:0:18903647 |
| |PLA| Shifty | 0:1:15296580 |
| Jacko | 0:1:54592 |
| Mavirick | 0:1:215095 |
| [VA]*vvarhead*[dS] | 0:1:542083 |
| Bookie | 0:1:2846799 |
NAME:[OBC]Night Stalkers |
TAG:ñ§ |
| Team Member | Steam ID |
| [OBC]biZa 2LT/Þ2 (captain) | 0:1:1744527 |
| [OBC]Putzy 1LT/Å1 (co-captain) | 0:0:4099741 |
| [OBC]Wang80 2LT/Å2 | 0:1:10157518 |
| [OBC]B-Dub SSG/Å1 ñ§ | 0:0:5265841 |
| [OBC]Led Pencil CW5/Þ2 | 0:0:6147887 |
| [OBC]Death BG/Þ ñ§ | 0:0:6022724 |
| [OBC]Darkstar SPC/Å2 ñ§ | 0:1:11832269 |
| [OBC]Fujitive WO1/Þ1 | 0:0:22551051 |
| [OBC]Methos WO1/Å2 ñ§ | 0:1:7802404 |
Club Conflict members battle each and every Sunday night at 9PM EST to see who will become the Club Conflict Online Gaming League Champion of Season 13. Special thanks to our sponsors Ultra Products, Art of War Central, Habit of Force, Computer Power User Magazine, Beetlesmod, Sign-A-Rama Greensburg and DiscountASP.net.
HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| 75.102.47.83:27015 #1 | 75.102.47.83:27025 #1 | de_season | ||
| 75.102.47.84:27015 #2 | 75.102.47.84:27025 #2 | de_season | ||
| 75.102.47.85:27015 #3 | 75.102.47.85:27025 #3 | de_season | ||
HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| 75.102.47.86:27016 #4 | 75.102.47.83:27025 #4 | de_season | ||
| 74.63.54.126:27015 #5 | 74.63.54.126:27025 #5 | de_season | ||
| 74.63.54.29:27015 #6 | 74.63.54.29:27025 #6 | de_season | ||

HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| [UG] | ]TPG[ | 75.102.47.83:27015 #1 | 75.102.47.83:27025 #1 | de_inferno |
| |PLA| | |hoƒ| | 75.102.47.84:27015 #2 | 75.102.47.84:27025 #2 | de_inferno |
| -RbL- | [OBC] | 75.102.47.85:27015 #3 | 75.102.47.85:27025 #3 | de_inferno |
HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| BM Regs | -=BwA=- | 75.102.47.86:27016 #4 | 75.102.47.83:27025 #4 | de_inferno |
| glitch'd gaming | [OBC]ñ§ | 74.63.54.126:27015 #5 | 74.63.54.126:27025 #5 | de_inferno |
| [OBC]§6 | CC Admins | 74.63.54.29:27015 #6 | 74.63.54.29:27025 #6 | de_inferno |

HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| [OBC] | ]TPG[ | 75.102.47.83:27015 #1 | 75.102.47.83:27025 #1 | de_contra |
| |PLA| | [UG] | 75.102.47.84:27015 #2 | 75.102.47.84:27025 #2 | de_contra |
| |hoƒ| | -RbL- | 75.102.47.85:27015 #3 | 75.102.47.85:27025 #3 | de_contra |
HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| CC Admins | -=BwA=- | 75.102.47.86:27016 #4 | 75.102.47.83:27025 #4 | de_contra |
| glitch'd gaming | BM Regs | 74.63.54.126:27015 #5 | 74.63.54.126:27025 #5 | de_contra |
| [OBC]ñ§ | [OBC]§6 | 74.63.54.29:27015 #6 | 74.63.54.29:27025 #6 | de_contra |

HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| [UG] | |hoƒ| | 75.102.47.83:27015 #1 | 75.102.47.83:27025 #1 | de_nuke |
| |PLA| | [OBC] | 75.102.47.84:27015 #2 | 75.102.47.84:27025 #2 | de_nuke |
| -RbL-] | ]TPG[ | 75.102.47.85:27015 #3 | 75.102.47.85:27025 #3 | de_nuke |
HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| BM Regs | [OBC]Night Stalkers | 75.102.47.86:27016 #4 | 75.102.47.83:27025 #4 | de_nuke |
| glitch'd | CC Admins | 74.63.54.126:27015 #5 | 74.63.54.126:27025 #5 | de_nuke |
| [OBC]§6 | -=BwA=- | 74.63.54.29:27015 #6 | 74.63.54.29:27025 #6 | de_nuke |

HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| ]TPG[ | |hoƒ| | 75.102.47.83:27015 #1 | 75.102.47.83:27025 #1 | de_villa |
| |PLA| | -RbL- | 75.102.47.84:27015 #2 | 75.102.47.84:27025 #2 | de_villa |
| [OBC] | [UG] | 75.102.47.85:27015 #3 | 75.102.47.85:27025 #3 | de_villa |
HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| -=BwA=- | [OBC]Night Stalkers | 75.102.47.86:27016 #4 | 75.102.47.83:27025 #4 | de_villa |
| glitch'd | [OBC]§6 | 74.63.54.126:27015 #5 | 74.63.54.126:27025 #5 | de_villa |
| CC Admins | BM Regs | 74.63.54.29:27015 #6 | 74.63.54.29:27025 #6 | de_villa |

HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| |hoƒ| | [OBC] | 75.102.47.83:27015 #1 | 75.102.47.83:27025 #1 | de_dust2 |
| [UG] | -RbL- | 75.102.47.84:27015 #2 | 75.102.47.84:27025 #2 | de_dust2 |
| |PLA| | ]TPG[ | 75.102.47.85:27015 #3 | 75.102.47.85:27025 #3 | de_dust2 |
HOME TEAM |
AWAY TEAM |
SERVER |
SOURCE TV |
MAP NAME |
| [OBC]ñ§ | [CC-A] | 75.102.47.86:27016 #4 | 75.102.47.83:27025 #4 | de_dust2 |
| BM Regs | [OBC]§6 | 74.63.54.126:27015 #5 | 74.63.54.126:27025 #5 | de_dust2 |
| Glitch'd | -=BwA=- | 74.63.54.29:27015 #6 | 74.63.54.29:27025 #6 | de_dust2 |

TEAM LINK |
TEAMS |
1ST HALF |
2ND HALF |
FINAL |
|---|---|---|---|---|
| Total Punishment Gaming UnitedGamersOnline |
14 1 |
13 2 |
27 3 |
|
| People's Liberation Army Habit of Force |
14 1 |
10 5 |
24 6 |
|
| Rebels OLd Bastard's Clan |
12 3 |
9 6 |
21 9 |
TEAM LINK |
TEAMS |
1ST HALF |
2ND HALF |
FINAL |
|---|---|---|---|---|
| Better with Age BeetlesMod Regulars |
13 2 |
14 1 |
27 3 |
|
| glitch'd [OBC]Night Stalkers |
13 2 |
15 0 |
28 2 |
|
| [OBC]Seal6 BeetlesMod Regulars |
14 1 |
15 0 |
29 1 |
TEAM LINK |
TEAMS |
1ST HALF |
2ND HALF |
FINAL |
|---|---|---|---|---|
| Total Punishment Gaming Old Bastards Clan |
5 10 |
11 4 |
16 14 |
|
| People's Liberation Army UnitedGamersOnline |
13 2 |
15 0 |
28 2 |
|
| Habit of Force Rebels |
12 3 |
7 8 |
19 11 |
TEAM LINK |
TEAMS |
1ST HALF |
2ND HALF |
FINAL |
|---|---|---|---|---|
| Better with Age Admins |
9 6 |
14 1 |
23 7 |
|
| glitch'd BeetlesMod Regulars |
15 0 |
14 1 |
29 1 |
|
| [OBC]Seal6 [OBC]Night Stalkers |
12 3 |
14 1 |
26 4 |
TEAM LINK |
TEAMS |
1ST HALF |
2ND HALF |
FINAL |
|---|---|---|---|---|
| Habit of Force UnitedGamersOnline |
10 5 |
13 2 |
23 7 |
|
| People's Liberation Army Old Bastards Clan |
15 0 |
12 3 |
27 3 |
|
| Rebels Total Punishment Gaming |
11 4 |
14 1 |
25 5 |
TEAM LINK |
TEAMS |
1ST HALF |
2ND HALF |
FINAL |
|---|---|---|---|---|
| BeetlesMod Regs [OBC]Night Stalkers |
14 1 |
6 9 |
20 10 |
|
| Admins glitch'd |
13 2 |
6 9 |
19 11 |
|
| [OBC]Seal6 Better with Age |
13 2 |
14 1 |
27 3 |
TEAM LINK |
TEAMS |
1ST HALF |
2ND HALF |
FINAL |
|---|---|---|---|---|
| Old Bastards Clan UnitedGamersOnline |
11 4 |
9 6 |
20 10 |
|
| Habit of Force Total Punishment Gaming |
13 2 |
9 6 |
22 8 |
|
| Rebels People's Liberation Army |
7 8 |
9 6 |
16 14 |
TEAM LINK |
TEAMS |
1ST HALF |
2ND HALF |
FINAL |
|---|---|---|---|---|
| Better With Age [OBC]Night Stalkers |
12 3 |
7 8 |
19 11 |
|
| glitch'd [OBC]Seal6 |
9 6 |
8 7 |
17 13 |
|
| BeetlesMod Regs Admins |
9 6 |
8 7 |
17 13 |
TEAM LINK |
TEAMS |
1ST HALF |
2ND HALF |
FINAL |
|---|---|---|---|---|
| Old Bastards Clan Habit of Force |
13 2 |
10 5 |
23 7 |
|
| Rebels UnitedGamersOnline |
12 3 |
14 1 |
26 4 |
|
| People's Liberation Army Total Punishment Gaming |
11 4 |
11 4 |
22 8 |
TEAM LINK |
TEAMS |
1ST HALF |
2ND HALF |
FINAL |
|---|---|---|---|---|
| [OBC]Night Stalkers Admins |
8 7 |
10 5 |
18 12 |
|
| [OBC]Seal6 BeetlesMod Regs |
15 0 |
15 0 |
30 0 |
|
| glitch'd gaming Better with Age |
8 7 |
10 5 |
18 12 |
Wins = 2 points
Forfeit Win = 1 point
Ties = 1 point
Losses = 0 points
Forfeit Losses = -1 point
Rankings were derived to reward league participation (to eliminate forfeits). Determining ranks for clans that are tied in ranking points will follow the following procedure (in order). These rankings will be used for determining playoff seeds as well.
Team with the highest win/loss percentage.
Team with the most rounds won.
Teams with the least number of forfeit losses.
Teams with the least number of losses.
Teams with the most total number of rounds played. (reward teams that complete all 30 rounds of their matches)
Teams with the least number of rounds lost. (reward teams that complete matches and win the rounds)
PlayerName |
TeamTag |
R |
K |
D |
KD |
|
|---|---|---|---|---|---|---|
| 1 | Ren3gade | BM Regs | 15 | 19 | 5 | 3.80 |
| 2 | SnotRage | Seal 6 | 30 | 33 | 9 | 3.67 |
| 3 | 5cotty | glitch'd | 45 | 54 | 18 | 3.00 |
| 4 | Ericy | glitch'd | 60 | 79 | 33 | 2.39 |
| 5 | GergFace | Seal 6 | 60 | 52 | 25 | 2.08 |
| 6 | DukeKahanamoku | Seal 6 | 45 | 34 | 17 | 2.00 |
| 7 | J.C Andrew | BM Regs | 30 | 35 | 18 | 1.94 |
| 8 | h | BM Regs | 90 | 110 | 65 | 1.69 |
| 9 | Mylk | CC Admins | 30 | 28 | 17 | 1.65 |
| 10 | Cynophobia | BwA | 105 | 117 | 74 | 1.58 |
| 11 | MarkuS | CC Admins | 15 | 11 | 7 | 1.57 |
| 12 | Necrosis | Seal 6 | 60 | 47 | 30 | 1.57 |
| 13 | Davester | glitch'd | 90 | 92 | 59 | 1.56 |
| 14 | rpR | Seal 6 | 60 | 58 | 38 | 1.53 |
| 15 | Blaze | Seal 6 | 60 | 47 | 31 | 1.52 |
| 16 | Fujitive | Nightstalkers | 30 | 28 | 19 | 1.47 |
| 17 | Wang80 | Nightstalkers | 75 | 70 | 49 | 1.43 |
| 18 | Acc | BwA | 105 | 80 | 59 | 1.36 |
| 19 | Genius | glitch'd | 90 | 79 | 59 | 1.34 |
| 20 | JiggleBilly | Seal 6 | 30 | 21 | 16 | 1.31 |
| 21 | Methos | Nightstalkers | 60 | 57 | 45 | 1.27 |
| 22 | BlackOps | glitch'd | 90 | 72 | 58 | 1.24 |
| 23 | Coldshot | BwA | 75 | 52 | 45 | 1.16 |
| 24 | vvarhead | CC Admins | 90 | 76 | 66 | 1.15 |
| 25 | Virus | CC Admins | 105 | 86 | 77 | 1.12 |
| 26 | Twiek | BwA | 30 | 20 | 18 | 1.11 |
| 27 | Bduke | BwA | 75 | 55 | 52 | 1.06 |
| 28 | Putzy | Nightstalkers | 90 | 72 | 69 | 1.04 |
| 29 | Donut | glitch'd | 90 | 59 | 58 | 1.02 |
| 30 | Riggs | BwA | 105 | 70 | 70 | 1.00 |
| 31 | Butters | CC Admins | 30 | 23 | 23 | 1.00 |
| 32 | Ballistics | CC Admins | 90 | 69 | 74 | 0.93 |
| 33 | B-Dub | Nightstalkers | 60 | 37 | 47 | 0.79 |
| 34 | Frisky | Seal 6 | 30 | 20 | 26 | 0.77 |
| 35 | An@rk | BM Regs | 60 | 35 | 47 | 0.74 |
| 36 | Xgen | CC Admins | 90 | 48 | 68 | 0.71 |
| 37 | Mindtaker | glitch'd | 120 | 57 | 81 | 0.70 |
| 38 | Pale Horse | CC Admins | 45 | 26 | 40 | 0.65 |
| 39 | Darkstar | Nightstalkers | 75 | 38 | 60 | 0.63 |
| 40 | killer48 | BM Regs | 75 | 35 | 56 | 0.63 |
| 41 | Pibb | BM Regs | 90 | 40 | 78 | 0.51 |
| 42 | Led Pencil | Nightstalkers | 45 | 20 | 39 | 0.51 |
| 43 | Deadmeat | BM Regs | 75 | 30 | 66 | 0.45 |
| 44 | Kerry | CC Admins | 45 | 13 | 30 | 0.43 |
| 45 | Mavirick | CC Admins | 30 | 10 | 25 | 0.40 |
| 46 | Karms | BwA | 15 | 5 | 14 | 0.36 |
| 47 | Scud | BM Regs | 105 | 28 | 83 | 0.34 |
| 48 | ZeRo | BwA | 15 | 4 | 13 | 0.31 |
| 49 | GravyTrain | BM Regs | 30 | 8 | 30 | 0.27 |
| 50 | biZa | Nightstalkers | 15 | 2 | 15 | 0.13 |
PlayerName |
TeamTag |
R |
K |
D |
KD |
|
|---|---|---|---|---|---|---|
| 1 | Toaster | [OBC] | 15 | 20 | 6 | 3.33 |
| 2 | Shield | RbL | 105 | 142 | 49 | 2.90 |
| 3 | Cichlid | PLA | 30 | 17 | 6 | 2.83 |
| 4 | PhillyP | PLA | 30 | 27 | 11 | 2.45 |
| 5 | Genesis | RbL | 90 | 93 | 40 | 2.33 |
| 6 | Darkstar | ]TpG[ | 30 | 33 | 16 | 2.06 |
| 7 | Raider | PLA | 120 | 110 | 60 | 1.83 |
| 8 | jfriars | PLA | 120 | 120 | 70 | 1.71 |
| 9 | Swiveled | HoF | 105 | 116 | 72 | 1.61 |
| 10 | Ronnoc | HoF | 15 | 12 | 8 | 1.50 |
| 11 | HiJiNX | PLA | 120 | 96 | 67 | 1.43 |
| 12 | Oxi-Clean | HoF | 105 | 93 | 66 | 1.41 |
| 13 | Coltz | RbL | 120 | 114 | 81 | 1.41 |
| 14 | whEElEr | RbL | 60 | 61 | 44 | 1.39 |
| 15 | Slayer | HoF | 105 | 94 | 69 | 1.36 |
| 16 | Caustic | HoF | 90 | 83 | 61 | 1.36 |
| 17 | Judaus | [OBC] | 90 | 78 | 59 | 1.32 |
| 18 | Razor | [OBC] | 120 | 98 | 77 | 1.27 |
| 19 | NoFear | ]TpG[ | 120 | 118 | 95 | 1.24 |
| 20 | stillinger | PLA | 90 | 67 | 54 | 1.24 |
| 21 | Tokarth | PLA | 90 | 68 | 55 | 1.24 |
| 22 | dranniK | RbL | 30 | 22 | 19 | 1.16 |
| 23 | Moving Target | [OBC] | 90 | 76 | 67 | 1.13 |
| 24 | Detox | HoF | 105 | 77 | 68 | 1.13 |
| 25 | John McClane | ]TpG[ | 90 | 81 | 76 | 1.07 |
| 26 | Mr. Rogers | [OBC] | 90 | 68 | 67 | 1.01 |
| 27 | Tigger | [OBC] | 105 | 71 | 70 | 1.01 |
| 28 | BlueAngel | RbL | 60 | 36 | 39 | 0.92 |
| 29 | Sarge | [UG] | 105 | 82 | 89 | 0.92 |
| 30 | deadi | RbL | 120 | 58 | 67 | 0.87 |
| 31 | FattymcbutterPants | [OBC] | 75 | 43 | 54 | 0.80 |
| 32 | Pez | [OBC] | 15 | 9 | 12 | 0.75 |
| 33 | Frostburn | [UG] | 75 | 38 | 57 | 0.67 |
| 34 | Bob_O | [UG] | 120 | 61 | 106 | 0.58 |
| 35 | JohnDoe | ]TpG[ | 120 | 56 | 107 | 0.52 |
| 36 | Stonehenge | [UG] | 90 | 44 | 85 | 0.52 |
| 37 | Disgruntled Nut | ]TpG[ | 90 | 39 | 77 | 0.51 |
| 38 | Cubby | HoF | 60 | 24 | 48 | 0.50 |
| 39 | Mr.Clean | [UG] | 45 | 13 | 30 | 0.43 |
| 40 | Juan Deag | ]TpG[ | 90 | 34 | 81 | 0.42 |
| 41 | Lydie | [UG] | 120 | 30 | 113 | 0.27 |
| 42 | Jp | ]TpG[ | 60 | 11 | 52 | 0.21 |
Club Conflict Season 13 was powered by Art of War Central. All our Season 13 match servers were provided by Art of War Central. The Counter Strike Source server list below included (6) Official Match servers and (4) Official Public servers. Also, please find a list of our Premier Community Servers. These servers are provided and supported by their respective gaming community and their members. Please join and help support all of our our game servers. Tell your friends!
SERVER NAME/IP |
SOURCE-TV IP ADDRESS - PORT 27025 |
| Official Match Servers | |
| Club Conflict Match Server #1 @ 75.102.47.83:27015 | 75.102.47.83:27025 |
| Club Conflict Match Server #2 @ 75.102.47.84:27015 | 75.102.47.84:27025 |
| Club Conflict Match Server #3 @ 75.102.47.85:27015 | 75.102.47.85:27025 |
| Club Conflict Match Server #4 @ 75.102.47.86:27016 | 75.102.47.86:27025 |
| Club Conflict Match Server #5 @ 74.63.54.126:27015 | 74.63.54.126:27025 |
| Club Conflict Match Server #6 @ 74.63.54.29:27015 | 74.63.54.29:27025 |
SERVER NAME/IP |
| Official Club Conflict Public Servers |
| CLUB CONFLICT PUBLIC SERVER @ 74.63.54.152:27015 |
SERVER NAME/IP |
| Premier Gaming Community Servers |
| BEETLESMOD AND UNITED GAMERS [UG] FF ON @ 69.90.34.10:27015 |
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Club Conflict is an "invite only" Counter-Strike league. This league prides itself in maintaining a certain level of gameplay and sportsmanship, and will only invite those who we feel will live up to this standard. Those people who bring Counter-Strike gameplay to a low will be left out. Only mature, trusted players are invited into this league. Club Conflict's mission is to give members, and the BeetlesMod server regulars an opportunity to have a little extra fun and become more familiar with the intense 5v5 team play that many clans and teams have grown to love.
All of the participating members of Club Conflict are required to read and understand the rules. These rules exist to help maintain a simple, fair, and consistent league.
Invite Only. You cannot "apply" or "register" to join the league. You must be invited by a league staff member. More specifically, you should receive an official invite by the person in charge of Member Relations. The first step to receiving an invitation, is to spend time on the Club Conflict servers. Club Conflict was created to give members and community server "regulars" a chance to participate in a fair and competitive league atmosphere. Club Conflict wants to make sure the participating clans or players are mature, established, honest, and likely to be a positive addition to the league.
There are limited spots available, and at most times, you may find that the league will be filled. The most important thing you can remember is this: pestering the staff about if/when you may receive an invitation is the least likely way to actually receiving one. Generally, invitations are based on your reputation on our servers. Come visit us in our vent channel, post in our forums, and play on our servers. Become a part of the Club Conflict community.
Club Conflict is a 5v5 Online Gaming League currently featuring Counter-Strike Source. All rosters must have at least 7 members.
A member of your clan/team cannot be a member of another clan/team that participates in Club Conflict. Any persons found to be on multiple rosters will be suspended in accordance with the Disciplinary Guideline found in the league forums.
Only members of your official CC roster, found on the official CC Web site (www.clubconflict.com) can participate in a match for your clan/team. Members participating in matches must play with the SteamID registered on the official Web site. If you have multiple SteamID's, please contact staff. All CC members on your roster have been "Invited" into this league, and are the only eligible players you have available for match play.
Team captains will need to provide STEAMID's and email addresses for the members of your clan/team to avoid any confusion about their identities. This is the sole responsibility of the clan/team leader.
Using a ringer or other unapproved clan/team member (member or steamid not included on official roster) in a match will result in a forfeit loss and/or expulsion from CC.
Each team will have a designated Captain and Alternate Captain. These players have certain responsibilities including (but not limited to):
Team Communications
Pre-Match Preparation
Pre-Match Scheduling
Pre-Match Roster Line-ups
Server Setup (Executing rcon exec match.cfg command, etc.)
Posting results / screenshots and demos (if necessary) to the
Club Conflict Match Reporting Forums
Ping imbalance shall only be in effect if the average ping difference of both participating teams is greater than 100ms. If, during the warm up process, a team notices an average ping difference of more than 100ms, the captains of both teams must discuss alternate servers and/or times to play the match.
Keep in mind that all matches must be played and reported by your division’s specific timeline. Those teams with access to Club Conflict’s league servers may contact an admin for authorization to move to another league server. Teams without access to Club Conflict’s league servers may choose a different private server to play on, as long as that server meets the server requirements for league play.
Ping imbalance is not an excuse to not play the match or not have the match reported by your division’s timeline.
The default start day/time for Club Conflict matches is Sunday starting at 9:00 PM EST.
All matches must be played and reported by 12:00 AM EST on the Thursday of the match week.
If your clan/team wishes to reschedule your match for any reason, you must understand the following:
1. The opposing team is not required to reschedule the match.
2. If the opposing team does not want to reschedule you can either play short or forfeit the match.
3. All correspondence with the other team leader MUST BE DONE IN THE CLUB CONFLICT SCHEDULING FORUMS.
4. If a match is NOT PLAYED by the Thursday 12AM EST deadline, both teams will be issued a Forfeit Loss.
5. If a match is not REPORTED by the Thursday 12AM EST deadline, the reporting team may be issued a Forfeit Loss.
6. It is the responsibility of Team Captains/Alternate Captains to make sure any issues or difficulties with scheduling are brought to an Admin’s attention.
Contact the opposing team's leader via the Club Conflict scheduling forums, and work it out with them at least 24 hours in advance. Each team captain is plainly marked, so be sure to reference the web site if/when you need to contact a team leader by other means (other than forums). Please reschedule the match with a member of the opposing clan/teams' leader (the person who has the authority to reschedule the match) via the forum. Any dispute will be ruled upon by the evidence in our forum. This makes rescheduling matches less dependent on email. If for any reason the forums are not working, please email the appropriate team leader, as well as the league admins. Captains / Co-Captains are the only members who are permitted to reschedule matches.
If something cannot be worked out with the other clan/team, the match must be played at the time it was originally scheduled by Club Conflict staff, or it will result in a forfeit (the team who cannot make the match will be penalized -1 points). We would suggest playing shorthanded if necessary to avoid the penalty.
Matches which are rescheduled must be played by midnight on Sunday of the same week. If a score is not reported by 12am EST on Monday, the team who was originally the cause for the reschedule will receive a forfeit loss.
If you do reschedule your match, you must e-mail the league admin with the changed start time and date. All matches must be completed by 12:00 Midnight Eastern on Thursday of the week in question. You cannot reschedule matches that will not be completed by this time - NO EXCEPTIONS.
If the rescheduled match is not played for WHATEVER reason, either reschedule or contact a league admin. If the match is not played by the deadline of Sunday the match will be considered over and the team who originally postponed the match will forfeit.
Club Conflict admins create a pre-determined schedule that will assign each match a date, time and a server. You are to play each scheduled match on the server scheduled and on the day/time scheduled. If this becomes problematic (because of ping differences etc...), please review the list of backup club conflict servers. The captains of the team should agree on a server to play the match, and continue play there. If a server cannot be agreed upon, the match should be rescheduled.
Wins = 2 points
Forfeit Win = 1 points
Ties = 1 point
Losses = 0 points
Forfeit Losses = -1 point
At the scheduled match time, both teams must have all 5 of their members in the server. There is at 15minute grace period for the start time. If, by the end of the 15minute grace period, a team does not have 5 legal players in the server, the opposing team may start the match.
Matches are to be played 5 versus 5 (5v5). If one team cannot field 5 players, they may either choose to play shorthanded (can even play 1 vs. 5), or can choose to forfeit the match. We suggest to all teams, that they play out every match scheduled, to reduce the -1 penalty incurred when you forfeit.
A Screenshot is required prior to the match going live. The required screenshots include an rcon status screen of the console. Team Captains/Alternate Captains are required to take this screenshot if they have rcon access to the server. Failure to produce this screenshot if asked for it by an admin will result in disciplinary action.
The match can be started 15 minutes past the scheduled time without waiting for any missing members. Teams cannot delay the start further to wait for their members unless both teams are in agreement. Again, please be as considerate as possible in cases where the clan/team has a legitimate problem.
If the match server is causing a delay to be greater than 15 minutes, it is the responsibility of both Team Captains/Alternate Captains to notify an admin and/or choose an alternate server to play on.
The team with the lower ranking will choose sides (CT or T). If the teams have equal rank, a league admin will designate the start sides for each team prior to the start of the match. (you should check the schedule page for notes in this situation).
Once a match goes LIVE all ping imbalances, roster issues, player issues, server issues and or disputes are nullified. Exceptions to this rule may apply.
CC team captains are responsible for managing the match. To start a match, captains will use the following rcon commands:
Some optional but helpful commands include:
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If one or more of your players disconnects from the server, they may reconnect as soon as possible. Match play does not stop for any player disconnections during the match.
If a player is disconnected and cannot reconnect or is experiencing continuing problems you may substitute another member on your official roster for them. Teams should have back-up players ready to join if a player gets disconnected or lags out.
You may also make lineup changes at halftime for any reason at all - no questions asked.
If substitutions occur during live play, the player subbing out must leave the server before their replacement can connect. Please refrain from having more than 5 members of a team in the server at once.
Matches consist of two halves, 15 rounds per half. Both halves are played on the same map with the two teams switching sides at halftime. The team with the most rounds after the completion of two halves wins the match.
At the conclusion of each half of play, a scoreboard Screenshot is required. Team Captains/Alternate Captains are required to take this Screenshot. At the end of each non-overtime match, Team Captains/Alternate Captains should have the following screenshots:
rcon status
End of Half 1 (scoreboard)
End of Half 2 (scoreboard)
Any overtime halves will also require a screenshot
The winning team will report match results. Team leaders will be responsible for reporting the results of the match directly following the completion of the match. All results must be submitted to the official Match Reporting Forum by (at the latest) 12:00 AM EST on the Thursday of the same week. If results are not posted both teams will receive a forfeit loss (-1 point).
Match results should be posted in the following format:
Week #: <list week>
Map Name: <list map>
Team 1: <Team Name>
Score Round 1: <List Score>
Score Round 2: <List Score>
Team 2: <Team Name>
Score Round 1: <List Score>
Score Round 2: <List Score>
Winning Team: <List Name>
Total Score: <winning score> <losing score>
Regular season matches are to be recorded as 15-15 ties in the even both teams are tied at the end of the match. Playoff matches are to use the CC overtime config. Playoff matches will repeat as many overtime sessions as needed to determine a winning team.
It is the responsibility of Team Captains/Alternate Captains to make aware these rules to their team. Any and all misconduct will be punished. This league is about fun, and sportsmanship - REMEMBER THAT.
Examples of conduct that may invite disciplinary review:
Making unsubstantiated allegations against other teams.
Making a spectacle out of yourself or your team in public.
Hacking or otherwise interfering with an opponent's computer or connection. This will most likely result in ejection or suspension for the member and possibly the team.
Making repeated and unsupported accusations against opposing clans/teams.
Club Conflict has a zero-tolerance policy regarding cheating and hacks. If you use them in a competitive environment, or on the public servers, you will be banned from the league and all servers permanently. Club Conflict has no sympathy for people who cheat.
Once we have concluded a team member cheats, they will be removed from that team's roster immediately. All matches that team has played will be changed to 16-0 losses, and that team will be removed from league play. Any additional punishment will be handled on a case by case basis.
Boost planting is legal, as long the plant in question can still be defused by 2 CT's teaming together to do so. If the plant cannot be defused by 2 CT's together, it is illegal.
The use of map bugs or exploits is not tolerated. If you have a question about a specific exploit or plant and aren't sure if what you're contemplating is legal, talk to and admin before you use it in a match.
At this time, we do not have a formal dispute process. One reason is that we currently are an invite only league, and we should not need to worry about cheaters. The only disputes we would consider are of server problems and other issues related to problems other than cheating/hacking. If you feel the need to dispute a match, please contact the league admin, and present the case with ALL NECESSARY INFORMATION/FACTS to support your dispute. DO NOT dispute a match for any reason without proper supporting information.
Rankings were derived to reward league participation (to eliminate forfeits). Determining ranks for clans that are tied in ranking points will follow the following procedure (in order). These rankings will be used for determining playoff seeds as well.
Team with the highest win/loss percentage.
Team with the most rounds won.
Teams with the least number of forfeit losses.
Teams with the least number of losses.
Teams with the most total number of rounds played. (reward teams that complete all 30 rounds of their matches)
Teams with the least number of rounds lost. (reward teams that complete matches and win the rounds)
A loss by forfeit counts for -1 ranking point. Upon your third forfeit in a given season, your clan will be removed from the league. Teams may also be removed from the league for forfeits prior to your third forfeit.
A loss by disqualification for cheating counts for -5 ranking points.
Teams are seeded in a single-elimination bracket-style format. In the playoffs, the same rules in the regular season are to be used, with the following modifications.
During the Club Conflict Playoffs, there will be two match nights. Sunday at 9:00 PM EST is the primary scheduled match night. All teams should plan on playing on Sunday at 9:00 PM EST. In the case of a scheduling conflict and one of the teams cannot make the match on Sunday the match is AUTOMATICALLY rescheduled for Tuesday night of the same week at 9:00 PM EST. NO EXCEPTIONS. Both teams should be prepared to reschedule to Tuesday if necessary. If Tuesday is not good for the team that initially caused the reschedule then that team either forfeits the match or plays short. NO EXCEPTIONS. If both teams cannot make the match then the match will be played on Sunday with as many players that each team can field up to 5 players per team.
We require demo's to be recorded. If an admin asks for your demo and you cannot provide it, the match in question may be replayed at the discretion of the admins.
If you have any questions about any of the league rules, please contact your league admin.
Please check this page for official club conflict maps, logos, screenshots, server config files and more.
The server config files below are the official config files for Season 13. There are 2 files. match.cfg and cc.cfg. To run a CC style match, just execute the match.cfg file. That will automatically execute the cc.cfg file.
match.cfg: download file (.cfg)
cc.cfg: download file (.cfg)
We are pleased to announce that we have created a beta Club Conflict GUI or Graphical User Interface. This Counter Strike Source GUI file will replace your front-end menu for the game. The CC GUI features the Club Conflict Online Gaming League color scheme. The overall look of your Counter-Strike Source menu will change with quick Status and Players buttons for quick capture of Steam ID's and accessing in-game players menu. There is also a console transparency in-game. Included in this new beta version 4.0 is one-click access to the Club Conflict match servers as well as the Club Conflict Online Gaming League SourceTV servers. League links, Club Conflict Season Schedule, League Rules, League Sponsor Links, and more are included in the beta version of the Official Club Conflict Counter Strike Source GUI.
Fans of Heavy Metal will be delighted to get a free mp3 "Lesson" from our Official Sound Sponsor Habit of Force. This version of the song is from their 2010 debut album titled "Habit of Force - Submission Denied". Habit of Force - Lesson is the Official Theme Song of Club Conflict Online Gaming League Season 12. Habit of Force is a nationally touring band from Chicago. Watch for their 2nd full length album which is set to drop in the Spring of 2011. The lead singer and guitarist for Habit of Force, Bigtruck, is Captain of Team Infomercial PALs in Season 12. Download the entire album for free!
This GUI is for everyone, players and fans of Club Conflict alike! Best suited for screen resolutions 1280 x 1024 and above, download the new Counter-Strike Source GUI by clicking the picture or file name below:

Version: 4.0 beta
Size: 9.19mb
Date: 10/19/2010
Official map downloads are available below.
Week 1: de_season.zip
Week 2: de_cpl_mill.zip
Week 6: de_cpl_fire.zip
